| Commit message (Collapse) | Author | Age | Files | Lines |
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gingerbread
* commit '54146a634e0e66a5e4732ba1a80079a1e93bdd8a':
DO NOT MERGE. may fix build on some version of gcc
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Change-Id: Id99d390862731fd3fbc009dbffdf1d2a59dbe348
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(DO NOT MERGE)
* commit 'afffa8fa9f82a7343e1158bf921931fd3e3df615':
fix RefBase so it retains binary-compatibility with gingerbread (DO NOT MERGE)
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Bug: 4595257
Change-Id: I4773cf4fe59b2509db0ed733739eb6961d473b25
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gingerbread
* commit 'c9cd2387b6938a6fbefc731d2177902266f2a130':
Fix a race that could cause GL commands to be executed from the wrong thread.
RefBase subclasses can now decide how they want to be destroyed.
Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
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This adds a destroy() virtual on RefBase which
sublasses can implement. destroy() is called
in lieu of the destructor whenthe last strong
ref goes away.
Bug: 4483050
Change-Id: I8cbf6044a6fd3f01043a45592b5a60fa1e5fade2
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* commit '08d9d9a46250c4fad66e9b637e8898a3524c4286':
Runtime resource overlay, iteration 1.
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Runtime resource overlay allows unmodified applications to appear
as if they had been compiled with additional resources defined. See
libs/utils/README for more information.
This commit is the first iteration of runtime resource overlay. It
provides the actual overlay modifications and loading of trusted overlay
packages (ie residing in /vendor) targeting framework-res.apk.
This commit loads exactly one overlay package. The overlay,
if present, must target framework-res.apk and be located at
/vendor/overlay/framework/framework-res.apk.
Change-Id: If26ee7754813004a96c043dba37fbe99fa3919db
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(live wallpaper) only" into gingerbread
* commit 'df6410dce3dae0bdb7e13118b3878079a1dcce03':
Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only
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37c2a37 fix [3408713] Dialog window invisible sometimes
d35c666 fix [3385504] Surface flinger hang when adding dim surface
1723b04 fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
1b0114f fix a surface leak in SurfaceFlinger
Bug: 3513017
Change-Id: Ia13ed8c9cdcb1f484e177cdcaff687e7c88a10c3
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Change-Id: I829039f3817a172e66eeb9df397e896a488a259d
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Make the output from aapt dump --values resources and aapt dump xmltree normalized, so that it is unambigously displayed
regardless of the content of the strings.
Change-Id: Ia3bff36c4ee1e9a44f474534e154830948beabdf
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This change depends on the kernel having been patched to use hrtimers
instead of jiffies for scheduling epoll timeouts.
Change-Id: I216bc1c4f565e67ebcb3d2ba4280cb615932bb9e
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Switch to using PBKDF2 for the key generation for OBBs. Any previously
generated OBBs will stop being read correctly. A small pbkdf2gen program
is available to allow generation of appropriate keys with the salts.
Bug: 3059950
Change-Id: If4305c989fd692fd1150eb270dbf751e09c37295
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Added a couple of micro-optimizations to avoid calling wake() unnecessarily
and reduce JNI overhead slightly.
Fixed a minor issue where we were not clearing the "next" field of Messages
returned by the MessageQueue so the Message would hold on to its successor
and potentially prevent the GC from collecting it if the message were leaked
somehow.
Change-Id: I488d29417ce0cdd7d0e447cda76ec978ef7f811c
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AssetManager instances are created by zygote and passed to all its
children so that they don't have to individually open
frameworks-res.apk. This creates a problem for determining the current
file offset when using lseek() on those files, because you can't
guarantee the cross-process locking of a mutex. Luckily, Linux
implements pread() to get around this suckiness.
The problem is that only Linux implements this, so we have to keep the
old locking for use on host builds with aapt and friends. aapt doesn't
have this same problem of sharing file descriptors across forked
processes, so we can keep the local AutoMutex to protect accesses of
those files.
Change-Id: Ibe9f11499a53fe345f50fbaea438815ec0fd363e
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There is apparently still a race upon reading the entry Local File
Header that can't be tracked down, so move the LFH check inside the
mutex-protected block so we can call lseek again to see where we are
when we log an error.
Also, close() can fail so use TEMP_FAILURE_RETRY on it so we don't
unwittingly leak file descriptors when Mean Mr. EINTR comes a-knocking.
Change-Id: I753abad0bd882fe28f7281c406fa76f64393ef4c
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This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time. Could be used for
other things later.
Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.
Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
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Since we switched to seeking to the LFH to verify its existence instead
of a huge mmap of the file, we have to guarantee that another seek
doesn't happen before we finish our read on the LFH.
Change-Id: If8135d9cb6f2f5cc4db734eafa4f6b5f6269c62a
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Also fix a Valgrind complaint by zeroing out the entire epoll event
struct since otherwise the data field union would be partly
uninitialized (but not in a harmful way).
Change-Id: I2091ce517e87fcad7c9caf90e2c5e4854a7ca465
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The idea is that if you're writing code that wants fd/events/data on
return from pollOnce() / pollAll() you should really pass in all of those
arguments. When I changed the Looper API earlier, it was difficult
to ensure that all callers were passing the right parameters since they
were relying on default parameters to some degree so usage mistakes
would not have been caught by the compiler.
Change-Id: I1f2812894270aaf1515017ac1616b6b312d9b565
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As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
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This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
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The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.
Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
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* Add flags field in OBB footer to support overlays.
* Remove unused 'crypto' and 'filesystem' fields in obbtool (could
later be supported in the "flags" field of the OBB footer).
* Add notes to document OBB classes before shipping.
Change-Id: I386b43c32c5edef55210acb5d3322639c08010ba
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This change involves adding a new method to IWindowManager,
monitorInput() that returns an InputChannel to receive a copy of all
input that is dispatched to applications. The caller must have
the READ_INPUT_STATE permission to make this request (similar to
other window manager methods such as getKeycodeState).
Change-Id: Icd14d810174a5b2928671ef16de73af88302aea0
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Add "obbtool" host command for adding, removing, and querying Opaque
Binary Blob (OBB) information from a file.
Change-Id: Id2ac41e687ad2a500c362616d6738a8ae7e8f5c3
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Implement save/restore of state, and add native APIs for
configuration information.
Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
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The LHS was ignored when using:
String8 + String8
String8 + (const char*)
Add unit tests for above.
Bug: 2898473
Change-Id: Ic8fe7be668b665c36aaaa3fc3c3ffdfff0fbba25
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Compressed assets larger than one megabyte are now decompressed on demand
rather than being decompressed in their entirety and held in memory. Reading
the data in order is relatively efficient, as is seeking forward in the stream.
Seeking backwards is supported, but requires reprocessing the compressed data
from the beginning, so is very inefficient.
In addition, the size limit on compressed assets has been eliminated.
Change-Id: I6e68247957e6c53e7e8ba70d12764695f1723bad
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Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
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Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
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This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.
As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)
Also do some other cleanup of the ALooper API, plus some
actual documentation.
Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
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ObbFile is a binary blob that will be used in packaging large files
with smaller APKs.
Change-Id: Ib1594346cfa2f49113de6565af77c24efbd89d63
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This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.
Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
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when assigning a smart pointer to another one, we need to make
sure to read all the data we need from the right-hand-side
reference (the assignee) before we decRef the assigned.
This bug would cause linked-list of smart-pointers to fail
miserably.
Change-Id: Ibb554c15fddf909f7737c632b7c80322e80ea93f
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Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
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Change-Id: Ifda45688f9f02710a74d5d7a7d902bacf1441e2e
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The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
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it could cause the sLock field to be emitted several times
in different compilation unit. it also prevented to
have 2 Singleton<> in the same file.
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Change-Id: Ia736bf7f6e2c49915a9ab5669551cf89dafa7961
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Change the way zip archives are handled. This is necessary to deal with
very large (~1GB) APK files, for which our current approach of mapping
the entire file falls over.
We now do the classic scavenger hunt for the End Of Central Directory
magic on a buffer of data read from the file, instead of a memory-mapped
section. We use what we find to create a map that covers the Central
Directory only.
If the caller is interested in unpacking the file contents, we have to
do an additional file read to discover the size of the Local File Header
section so we can skip past it.
This is based on Change I745fb15abb in the dalvik tree. Both
implementations share a common ancestry, but the cost of unifying them
outweighs the benefits of wrapping C calls.
Change-Id: Iddacb50fe913917c2845708a530872d65fdbe620
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Not complete, only for experimentation at this point.
This includes a reworking of how screen size configurations are matched,
so that if you are on a larger screen we can select configurations for
smaller screens if there aren't any exactly matching the current screen.
The screen size at which we switch to xlarge has been arbitrarily
chosen; the compatibility behavior has not yet been defined.
Change-Id: I1a33b3818eeb51a68fb72397568c39ab040a07f5
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Condition must be initialized with SHARED for the old behavior, where
they can be used accross processes.
Updated the two places android that require SHARED conditions.
PRIVATE conditions (and mutexes) use more efficient syscalls.
Change-Id: I9a281a4b88206e92ac559c66554e886b9c62db3a
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This loosens our restriction on many manifest attributes requiring
literal string values, to allow various ones to use values from
resources. This is only allowed if the resource value does not change
from configuration changes, and the restriction is still in place
for attributes that are core to security (requesting permissions) or
market operation (used libraries and features etc).
Change-Id: I4da02f6a5196cb6a7dbcff9ac25403904c42c2c8
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Extract all UI behavior from dock observer and ACTION_DOCK_EVENT.
Also introduce a desk type to go along with the car type all through
the resource system, since we now need to have corresponding high-level
broadcasts for desk dock mode. As part of that I also reworked some
of the logic for switching modes to all funnel through a single
update() call that looks all of the current state to decide what to
do next, and fixed various locking issues.
In addition I found there were bugs in the configuration change
handling causing us to only switch into the car mode config and
then never get out of it. Unfortunately now that we are actually
changing the configuration for each mode change, the transitions
between them are really crummy as we restart all kinds of
activities. :(
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