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path: root/libs/androidfw/KeyLayoutMap.cpp
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* More work on international keyboards.Jeff Brown2012-04-231-4/+4
| | | | | | | | | | | | | | | | | Changed the English US keymaps to implement a strict US key map with no additional ALT functions. Fixed a bug copying the alias in the InputDevice copy constructor. Added support for end of line comments in KCM and KL files. Added the German keyboard layout. Sorted the keys in the keyboard layout files by physical arrangement to make it easier to maintain them. Bug: 6110399 Change-Id: If44d83de5b98f2bf0016cbb8e12264387b286aaa
* Add Dvorak keyboard layout.Jeff Brown2012-04-171-9/+19
| | | | | | | | | Added support for mapping both scan codes and HID usages to KeyLayoutMap and KeyCharacterMap. Keyboard overlays can now influence how key events are mapped to key codes. Bug: 6110399 Change-Id: I6619fd2d3e1337c55928f89869dbc45b535c7ccf
* HID usage should take precedence over scan code.Jeff Brown2012-04-121-6/+6
| | | | Change-Id: Ibd8988e3dcc0d64f4019ffe491d9789733f9d243
* Refactor key code mapping.Jeff Brown2012-04-111-15/+32
| | | | | | | | | | | | | | | | | | | Added handling for EV_MSC / MSC_SCAN which typically reports the HID usage associated with a key. This will enable key maps to map keys with HID usages that Linux does not natively recognize. Removed keyCode and flags fields from EventHub RawEvent since they don't necessarily make sense in isolation now that we pay attention to HID usage codes too. Removed the fallback code for mapping keys and axes. In practice, an input device should be self-sufficient. We should not ever need to look at the built-in keyboard's key map. In fact, there usually isn't a built-in keyboard anyhow. This code was originally working around a problem where we weren't loading the key map for touch screens with virtual keys, which has long since been fixed. Change-Id: I0a319bdec44be9514f795526347397e94d53a127
* Request key maps from input manager service.Jeff Brown2012-04-101-8/+6
| | | | | | | | | | | | | | | | | | Instead of each application loading the KeyCharacterMap from the file system, get them from the input manager service as part of the InputDevice object. Refactored InputManager to be a proper singleton instead of having a bunch of static methods. InputManager now maintains a cache of all InputDevice objects that it has loaded. Currently we never invalidate the cache which can cause InputDevice to return stale motion ranges if the device is reconfigured. This will be fixed in a future change. Added a fake InputDevice with ID -1 to represent the virtual keyboard. Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
* frameworks/base refactoringMathias Agopian2012-02-201-0/+341
create the new libandroidfw from parts of libui and libutils Change-Id: I1584995616fff5d527a2aba63921b682a6194d58