| Commit message (Collapse) | Author | Age | Files | Lines |
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moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
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In case of A2DP write errors, there is an overflow in the calculation
of the sleep duration to simulate the timing of a successful write.
Change-Id: Ic4e570aebf07fac69735aab1bbc2fc73512ee795
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Added getRenderPosition() API to IAudioFlinger to retreive number of audio frames
written by AudioFlinger to audio HAL and by DSP to DAC.
Added getRenderPosition() API to AudioHardwareInterface to retreive number of audio frames
written by DSP to DAC.
Exposed AudioTrack::getPosition() to AudioSink() to make it available to media player.
Removed excessive log in AudioHardwareGeneric.
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A2dpAudioInterface::getParameters() was prepending a ';' to the key value pair returned from underlying AudioHardwareInterface.
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playing music, audio is not transfered to BT device.
Added a workarouond to request the A2DP output standby directly to audio hardware when the sink is suspended as it seems that the suspend request often fails.
Also take into account resume requests received while a suspend request is pending.
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Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down.
The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
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If the output stream handler passed was not the A2DP output stream, the request was ignored instead of being forwarded downstream to hardware interface.
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Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
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Continuation of bug 1846343
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Take mutex in close(), and skip write path after turning bluetooth off.
Original author: npelly
Merged from: //branches/cupcake/...
Automated import of CL 144151
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