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path: root/libs/hwui/AnimationContext.cpp
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* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-8/+8
| | | | | | | Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
* Revert "resolved conflicts for merge of 220c3f4f to master"Andreas Gampe2014-11-221-1/+1
| | | | | | | | Reverted as hwui doesn't agree. This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9. Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
* Frameworks/base: Unused parameters in hwuiAndreas Gampe2014-11-211-1/+1
| | | | | | | | | Remove Clang cutout for unused parameters. Fix warnings. Remove Clang cutout for deprecated Skia function usage. Has been fixed in the L push. Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
* Fix race conditionJohn Reck2014-09-051-3/+2
| | | | | | | | | | | | Bug: 17372309 AnimationContext::startFrame() happens both with and without the UI thread lock. Pass the TraversalMode into it so that ThreadedRenderer's subclass can correctly decide when it is safe to push over mPendingAnimatingRenderNodes, as doing so outside of the lock is Very Bad. Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
* Fix some wrong-thread issues around animator managementJohn Reck2014-09-031-1/+4
| | | | | | | | | | | | Bug: 17372309 Fixes a case where UI thread and RT thread both used the same method which wasn't safe for either of them. Adds additional assertions & logging in unusual circumstances to try and track down where the issue is occuring from. Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
* Fix log lineJohn Reck2014-08-281-1/+1
| | | | Change-Id: I290491f559281c7b3d1d132495ea2fffcfaf4725
* Actually end animators on tree destructionJohn Reck2014-08-281-2/+17
| | | | | | Bug: 17313962 Change-Id: I66b86d50b415f9aa33da23297f22e2cf7f96f565
* Animator stuffJohn Reck2014-08-271-0/+126
Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d