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path: root/libs/hwui/DamageAccumulator.h
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* Fix layer shadow transform crashChris Craik2014-08-211-1/+1
| | | | | | bug:17180252 Change-Id: Ia648b8c98a217a3a4973917bf255d1397802cbbe
* Define shadow casting behavior within layersChris Craik2014-08-151-35/+8
| | | | | | | | | | | | bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
* Fix damage for layers for projection receiversJohn Reck2014-08-081-5/+0
| | | | | | Bug: 16880228 Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
* Move LayerType to RenderNodeJohn Reck2014-06-121-0/+10
| | | | Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
* Fix DA bugsJohn Reck2014-06-121-6/+42
| | | | | | | | | | * Now aware of transform of DrawDisplayListOp * Supports projection Bug: 15539677 Bug: 15506680 Change-Id: Ic16f482cd48c3add12e49eca529281be12b93491
* Even FASTER damage calculations!John Reck2014-06-041-0/+57
* Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f