| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:22962165
Optimization is not valid if matrix would flip image.
Change-Id: Ieee42390517bd3466b7d94596f0fbbe192ab757e
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Concats any matrix passed through from DisplayListCanvas with the
initialTransform of the containing RenderNode.
BUG:22189925
Change-Id: I5ea54a6e2a29520c79a8860bde7682694e8595d2
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SkiaCanvasProxy was being created with an identity transform, ignoring
any transform that may have been applied in Java (or C++) to the
android graphics Canvas it was proxy for. This CL makes sure the
DisplayListCanvas transform is propagated to the Proxy every time
asSkCanvas() is called.
We could instead move the code to the SkiaCanvasProxy constructor
if we got rid of the cached proxy on DisplayListCanvas; nobody's
using the proxy heavily enough that that should be a performance
hit at this time.
BUG:21945972
R=djsollen@google.com
Change-Id: I99ed1563802a2449bb9939cb67976cd60dd8611c
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bug:22006795
Change-Id: I2eceee69772b08f5319ea882be429a5b36860b7d
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bug:17322378
Change-Id: I0de574bf116b30e2ad4194366e19d47d49708902
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Bug: 19412589
Change-Id: Id50c08ff523d5540f60c39b435c0ab1b4c685655
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Change-Id: Ifb9047b426122d3e5a445eb7a0eb3fce38dedf27
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bug:17209071
Also update DisplayList->RenderNode naming in Editor
Change-Id: I1d505640ba7388a0b0042d9c787f859e45a24da5
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Change-Id: I33e6f8cc85da1e7da7ff7bf18d4ebde64222067a
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