| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Optimize shaders for dithered gradients | Chet Haase | 2012-09-21 | 1 | -1/+3 |
| | | | | | | | | | | | | It's faster to compute a dither calculation in the vertex shader and use a varying (letting the GPU interpolate the fragment values) than to perform that calculation in the fragment shader as part of a texture lookup. Issue #7207600 Prime mr1 shader performance issues Issue #7158326 Bad framerates on MR1 (Mako, Manta, Prime) Change-Id: I15789582a6e9e2d8b9dd22aa5b0f72f0ba1cce7f | ||||
| * | Add dithering to gradients | Romain Guy | 2012-08-01 | 1 | -0/+84 |
| Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419 | |||||
