| Commit message (Collapse) | Author | Age | Files | Lines |
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Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
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Change-Id: I2549032790bddbc048b0bccc224ed8f386b4517c
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Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
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Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.
Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
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Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
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Float textures offer better precision for dithering.
In addition this change removes two uniforms from gradient shaders.
These uniforms were used to dither gradients but their value is
a build time constant. Instead we hardcode the value directly in
the shader source at compile time.
Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
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Change Ieb51bafb46c895a21d2e83696f5a901ba752b2c5 left out some
files, this fixes them.
Change-Id: Ia949a8581668836ea0251602e048f09c852f5169
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Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
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