| Commit message (Collapse) | Author | Age | Files | Lines |
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Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
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Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
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The 9patch format allows to define more empty quads than this, remove
the use of a single int to index empty quads and replace it with a
lookup in the 9patch resource data structure.
Change-Id: I148ee5d9e0c96822b534a344e15c9d88078db7c2
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This reduces state changes when we draw 9patches and text together,
which happens *a lot*. Also disable the NV profiling extension by
default since it doesn't play nice with display lists deferrals.
To enable it set debug.hwui.nv_profiling to true.
Change-Id: I518b44b7d294e5def10c78911ceb9f01ae401609
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The eglGetSystemTimeNV extension can be used to enable profiling
in PerfHUD ES. When the delta of two calls to eglGetSystemTimeNV
equals 0, we now cancels display lists updates. This allows the
tool to redraw the same frame several times in a row to run its
analysis.
For better results profiling should only be attempted after
setting viewroot.profile_rendering to true using adb shell
setprop.
Change-Id: I02e3c237418004cff8d6cb0b9a37126efae44c90
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Change-Id: Idc02efc237b8e97445a9bab05c291bf193c7f279
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Bug #7146141
This change is needed to add a render buffer cache to avoid
creating and destroying stencil buffers on every frame.
This change also allows the renderer to use a 1 bit or 4 bit
stencil buffer whenever possible.
Finally this change fixes a bug introduced by a previous CL
which causes the stencil buffer to not be updated in certain
conditions. The fix relies on a new optional parameter in
drawColorRects() that can be used to avoid performing a
quickReject on rectangles generated by the clip region.
Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
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