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path: root/libs/hwui/FontRenderer.cpp
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* Refactor FontRenderer.cppRomain Guy2012-09-041-579/+11
* Paramaterize and adjust the glyph cache sizesChet Haase2012-08-311-35/+31
* Avoid thrashing the glyph cache during the precache phaseChet Haase2012-08-301-15/+17
* Fix glyph cropping bugChet Haase2012-08-171-2/+2
* Remove CacheTextureLine structure from FontRendererChet Haase2012-08-161-147/+73
* Glyph cache optimizationChet Haase2012-08-151-7/+4
* Optimize interactions with glyph cacheChet Haase2012-08-141-66/+230
* am 05e97e81: am 0be33f2d: Merge "Add shortcut to avoid potential divide by ze...Jean-Baptiste Queru2012-08-081-0/+5
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| * Add shortcut to avoid potential divide by zero in some caseChen YANG2012-07-251-0/+5
* | Draw an empty border around glyphs to avoid sampling issuesRomain Guy2012-08-071-13/+22
* | Merge "Add drop shadow for drawPosText in hwui renderer."Raph Levien2012-07-201-5/+5
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| * | Add drop shadow for drawPosText in hwui renderer.Raph Levien2012-07-201-5/+5
* | | Fix crash with new LookupGammaFontRendererRomain Guy2012-07-201-2/+1
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* | Refactor GammaFontRendererRomain Guy2012-07-131-4/+13
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* Textured text calls could be invisibleRomain Guy2012-06-111-0/+2
* Forget the name of a texture after freeingRomain Guy2012-05-141-4/+8
* Fix two memory leaksRomain Guy2012-05-141-11/+24
* Properly pre-cache latin glyphsRomain Guy2012-05-141-10/+12
* Use a status_t return type for GL functorsRomain Guy2012-03-261-1/+1
* Prevent random crashes on SGX architectureRomain Guy2012-03-261-0/+2
* Plug memory leak.Romain Guy2012-03-211-0/+2
* Small tweak to Canvas.drawPath() GL implementationRomain Guy2012-03-011-9/+8
* Full implementation of Canvas.drawPath()Romain Guy2012-02-291-19/+145
* Disable debugging code in the font rendererRomain Guy2012-02-021-1/+3
* Full support for Canvas.drawPosTextRomain Guy2012-01-181-50/+112
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-4/+4
* De-allocate caches for large glyphs when trimming memoryChet Haase2011-12-161-2/+39
* Fix issues from recent glyph caching changeChet Haase2011-12-151-19/+31
* Reduce the number of active texture changesRomain Guy2011-12-131-2/+10
* Merge "Make glyph cache more flexible"Chet Haase2011-12-131-87/+142
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| * Make glyph cache more flexibleChet Haase2011-12-131-87/+142
* | Reduce the number of GL commands generated by the UIRomain Guy2011-12-131-3/+14
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* Optimize state changesRomain Guy2011-12-121-13/+0
* Minimize the amount of data uploaded to draw textRomain Guy2011-12-121-20/+21
* Fix crash in existing applicationsRomain Guy2011-11-281-2/+10
* Stupid fixed point math.Romain Guy2011-10-071-7/+7
* Text would disappear when the font size is 75px.Romain Guy2011-08-301-2/+2
* Paint style and stroke width affect text rendering.Romain Guy2011-08-021-6/+15
* Add support to OpenGLRendere to draw BiDi text.Romain Guy2011-06-011-21/+22
* Enable large font rendering with GPU accelerationChet Haase2011-05-191-5/+34
* Fix problem with glyph cache and textScaleX propertyChet Haase2011-03-021-6/+9
* Fixing font renderer attribute slot locations.Alex Sakhartchouk2011-02-171-7/+9
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-211-5/+12
* Don't attempt to create empty layers.Romain Guy2011-01-191-5/+13
* Add support for Paint::setTextSkewX in OpenGLRenderer.Romain Guy2011-01-181-6/+13
* The font cache should respect the fake bold flag.Romain Guy2011-01-051-26/+30
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+17
* Don't draw entirely transparent 9patch meshes.Romain Guy2010-10-151-2/+2
* Small potential performance improvement for fonts rendering.Romain Guy2010-10-131-3/+3
* Apply bilinear filtering on text only when necessary.Romain Guy2010-10-041-2/+3