| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use only one GL context per process, share chaches. | Romain Guy | 2010-08-24 | 1 | -0/+15 |
| | | | | | Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11 | ||||
| * | Enforce maximum texture size. | Romain Guy | 2010-08-07 | 1 | -2/+1 |
| | | | | | | | | | | | | | When an app tries to render a bitmap or path larger than the GPU's maximum texture size, the drawing command is ignored and a warning is logged. This change also makes texture drawing more robust by catching potential errors during texture creation. This change also fixes a crash in the FontRenderer. The destructor would sometimes try to free an uninitialized array. Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57 | ||||
| * | Add support for linear gradients. | Romain Guy | 2010-07-19 | 1 | -0/+160 |
| Change-Id: Id15329da065045b3f06fdaed615f33cd57608496 | |||||
