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path:
root
/
libs
/
hwui
/
Layer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
First OpenGL ES 3.0 based optimization
Romain Guy
2013-04-04
1
-1
/
+1
*
|
Traverse layers in update order
Chris Craik
2013-04-04
1
-2
/
+1
|
/
*
Prevent crash when a single layer is enqueued several times for updates
Romain Guy
2013-03-29
1
-0
/
+19
*
Update layers to clear them
Romain Guy
2013-03-28
1
-1
/
+1
*
Don't crash when making a layer larger than supported dimensions
Romain Guy
2013-03-28
1
-0
/
+7
*
Avoid multiple font cache texture uploads
Romain Guy
2013-03-26
1
-2
/
+45
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-2
/
+1
*
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-07
1
-5
/
+5
*
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-18
1
-0
/
+45
*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-4
/
+16
*
Apply dev. settings at runtime
Romain Guy
2012-11-30
1
-0
/
+1
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-0
/
+1
*
Assign default texture id of 0
Chet Haase
2012-09-26
1
-5
/
+7
*
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
1
-6
/
+10
*
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-25
1
-10
/
+6
*
Avoid deadlock when deleting layers
Romain Guy
2012-09-23
1
-0
/
+7
*
Fix occasional crash bug with layers
Chet Haase
2012-09-17
1
-0
/
+19
*
Enable changing properties of layer paint
Chet Haase
2012-09-07
1
-0
/
+51
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