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path: root/libs/hwui/Layer.cpp
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| * First OpenGL ES 3.0 based optimizationRomain Guy2013-04-041-1/+1
* | Traverse layers in update orderChris Craik2013-04-041-2/+1
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* Prevent crash when a single layer is enqueued several times for updatesRomain Guy2013-03-291-0/+19
* Update layers to clear themRomain Guy2013-03-281-1/+1
* Don't crash when making a layer larger than supported dimensionsRomain Guy2013-03-281-0/+7
* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-2/+45
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-2/+1
* Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-5/+5
* Allow layers with a stencil buffer to be resized on the flyRomain Guy2013-01-181-0/+45
* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-4/+16
* Apply dev. settings at runtimeRomain Guy2012-11-301-0/+1
* Defer layer rendering to avoid stallsRomain Guy2012-10-181-0/+1
* Assign default texture id of 0Chet Haase2012-09-261-5/+7
* Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"Dave Burke2012-09-251-6/+10
* Deleting objects on the wrong thread is a silly ideaRomain Guy2012-09-251-10/+6
* Avoid deadlock when deleting layersRomain Guy2012-09-231-0/+7
* Fix occasional crash bug with layersChet Haase2012-09-171-0/+19
* Enable changing properties of layer paintChet Haase2012-09-071-0/+51