| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ie3bc706b2ac91d686a5b888e8ae841820e9d37c7
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Bug #5156689
Change-Id: I635a625885c9b832a60d44ece0de7613ceb84109
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Change-Id: I21138d4d0589cc28f1dcffb8b675cd81a9900e24
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Change-Id: Ia3a9a867f74fd78b61f75179e3788fdc2f0cacd0
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Bug #3225632
Change-Id: If09759e6e95eb2885362ab3ba088cf5aae64c7bf
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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Change-Id: Ic903f4b5d30e9c92528c6291941896efe4729ee3
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This change also adds full support for local transformation matrices on
sweep and radial gradients.
Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
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Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
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Change-Id: I56b5ae3321735ba5ee42aafc9bc0eb399b9e75b5
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This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
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This fixes an issue in the way the clip transformations were applied.
Change-Id: I91e7b5d15baf244d1280e48938282bb33609081d
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Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.
This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.
Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
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Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
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The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
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Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.
Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
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This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()
The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.
Change-Id: Id48993453311200804149917d0c126a4d0471226
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Change-Id: Ie404f7c2c308f0657f273af19a56e8c039b61898
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