Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Support nested display lists. | Romain Guy | 2010-11-08 | 1 | -0/+6 |
| | | | | Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94 | ||||
* | Optimizing display lists by referencing pointers to resources instead of ↵ | Chet Haase | 2010-10-21 | 1 | -8/+8 |
| | | | | | | copying them Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a | ||||
* | Optimize 9patch rendering. | Romain Guy | 2010-10-12 | 1 | -3/+3 |
| | | | | | | | This change detects empty quads in 9patches and removes them from the mesh to avoid unnecessary blending. Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704 | ||||
* | Don't clear the framebuffer when not needed. | Romain Guy | 2010-10-06 | 1 | -2/+2 |
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* | Adding display lists to the GL renderer (checkpoint.) | Romain Guy | 2010-09-26 | 1 | -3/+5 |
| | | | | Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6 | ||||
* | Add debug mode to measure performance. | Romain Guy | 2010-09-24 | 1 | -0/+114 |
Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5 |