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path: root/libs/hwui/OpenGLRenderer.cpp
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* More infrastructure for Canvas.drawTextOnPathRomain Guy2012-02-241-1/+67
* Add hooks to implement Canvas.drawTextOnPath() in GLRomain Guy2012-02-241-0/+5
* Record possible clip rejects when recording display listsRomain Guy2012-02-171-4/+4
* Add optional metadata to initiliaze the render threat.Romain Guy2012-02-011-30/+26
* Add debug markers to OpenGLRendererRomain Guy2012-01-301-0/+12
* Add stencil buffer to the EGL configRomain Guy2012-01-301-0/+4
* Add full support for Canvas.setDrawFilter()Romain Guy2012-01-231-0/+26
* Full support for Canvas.drawPosTextRomain Guy2012-01-181-12/+66
* First pass at implementing Canvas.drawPosText() in GLRomain Guy2012-01-171-1/+13
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-3/+3
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-2/+2
* Properly restore the GL scissor after a GL draw functorRomain Guy2012-01-031-21/+28
* Generate even fewer GL commandsRomain Guy2011-12-141-3/+6
* Reduce the number of active texture changesRomain Guy2011-12-131-5/+4
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-131-22/+17
* Reduce the number of GL commands generated by the UIRomain Guy2011-12-131-23/+29
* Optimize state changesRomain Guy2011-12-121-24/+25
* Minimize the amount of data uploaded to draw textRomain Guy2011-12-121-0/+6
* Various OpenGL optimizationsRomain Guy2011-12-121-14/+5
* Keep shaders to render properlyRomain Guy2011-12-121-6/+11
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-12-061-0/+5
* Clip text correctlyRomain Guy2011-12-051-10/+2
* Faster text clippingRomain Guy2011-12-011-4/+10
* Optimize away unnecessary state changesRomain Guy2011-11-301-22/+26
* am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back...Chet Haase2011-11-281-2/+4
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| * Fix flashing wifi dialog after rotating back from landscape.Chet Haase2011-11-281-2/+4
* | am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL ...Romain Guy2011-11-221-1/+1
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| * Draw in the correct FBO after invoking a GL functorRomain Guy2011-11-211-1/+1
* | am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues...Dave Burke2011-11-141-5/+0
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| * Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-141-5/+0
* | am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when di...Mathias Agopian2011-11-141-0/+5
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| * Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-101-0/+5
* | Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextViewFabrice Di Meglio2011-11-011-0/+3
* | Load identity matrix when calling Canvas.setMatrix(null)Romain Guy2011-10-281-1/+5
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* Add support for 3 new blend modes when blending with framebuffer:Romain Guy2011-09-081-34/+32
* Add reminder in the code to fix T-junctionsRomain Guy2011-09-071-0/+2
* Optimize display listsRomain Guy2011-08-251-1/+1
* Enable linear filter when scaling bitmapsRomain Guy2011-08-241-1/+2
* Don't use bilinear filtering on unscaled bitmapsRomain Guy2011-08-221-4/+4
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-161-0/+10
* Remove unnecessary private APIRomain Guy2011-08-111-7/+0
* Correctly apply linear filter to drawBitmap(Rect, Rect)Romain Guy2011-07-281-1/+7
* Improve rendering performance on some GPUsRomain Guy2011-07-251-23/+17
* Reduce the fade area to save bandwidth.Romain Guy2011-07-191-1/+1
* Correctly position layers.Romain Guy2011-07-081-4/+4
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-071-2/+6
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-57/+99
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-1/+1
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-171-1/+0
* Batch glCopyTexImage() calls to get about 15 fps back on SGX.Romain Guy2011-06-131-9/+57