| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
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Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
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When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
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Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
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Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
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