| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Moved all the rendering code to the new shader generator. | Romain Guy | 2010-07-29 | 1 | -2/+65 |
| | | | | | | | | | | | | The generator supports features that are not yet implement in the renderer: color matrix, lighting, porterduff color blending and composite shaders. This change also adds support for repeated/mirrored non-power of 2 bitmap shaders. Change-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234 | ||||
| * | Generate shaders to cover all possible cases. | Romain Guy | 2010-07-27 | 1 | -0/+332 |
| With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb | |||||
