| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:
D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB
This should help tracking possibe memory issues.
Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
|
|
|
|
|
|
|
|
|
| |
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
|
|
|
|
| |
Change-Id: I08f2f02d356234a674be778d088e0558fd49c849
|
|
|
|
| |
Change-Id: Icd7d8ef1f57b51a24faf32f7004125e6300d4fdc
|
|
|
|
| |
Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d
|
|
|
|
| |
Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
|
|
|
|
| |
Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
|
|
|
|
|
|
|
| |
This adds the ability to blend with the framebuffer using Darken,
Lighten, Add, Multiply, Overlay and Screen.
Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
|
|
|
|
| |
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
|
|
|
|
| |
Change-Id: I9b1558b0feac3d9b2cca926feeaf73921664cc73
|
|
|
|
|
|
|
|
|
|
|
|
| |
This change adds the following blending modes for shaders and color filters:
Add
Multiply
Screen
Overlay
Darken
Lighten
Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
|
|
|
|
|
|
| |
Color filters are fully supported and can be used with shaders.
Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
|
|
|
|
|
|
|
|
| |
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.
Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
|
|
|
|
|
|
|
|
|
|
|
| |
The generator supports features that are not yet implement in the
renderer: color matrix, lighting, porterduff color blending and
composite shaders.
This change also adds support for repeated/mirrored non-power of 2
bitmap shaders.
Change-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234
|
|
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.
Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
|