| Commit message (Collapse) | Author | Age | Files | Lines |
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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A change was made earlier in the renderer to not snap the current clip rect
on every clip operation. The clip rect must not be snapped to pixel boundaries
before being used for pixel precision operations. Some operations were doing
this correctly, others were not. For instance, a layer was always created by
rounding to the correct pixels, but composing a layer was done with a non
rounded clip, thus resulting in slightly odd behaviors.
Change-Id: I31c2cf0a343450470bcd449c3f13fe37648b9c7c
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Change-Id: If2f987fe5526fc88743ca3e91edde4f8232ff658
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Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
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Change-Id: I272ceebf469a119f01ea9d73cdd68519afdffa99
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This is required for the rewrite of layers support.
Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
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This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
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This change also refactors the code base a bit by moving classes out of
OpenGLRenderer into separate headers/implementations. This makes the code
more manageable.
This change also adds documentation for implementation methods. The
undocumented methods are simply Skia's Canvas methods.
Change-Id: I54c68b443580a0129251dddc1a7ac95813d5289e
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Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
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Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.
Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
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The current implementation of clipRect() does not apply local transformations
before setting the new clip.
Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
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