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Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
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Change-Id: I93fb1312b47bc05345defa9b6cfe47c0658bb329
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Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
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When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
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Bug #2895037
Change-Id: Id233c2a8a5b709dc9f26ff60aad989e9583a2382
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Bug #2893733
Change-Id: I7feb9ab113fe0012cf9eb271f2b044f12a5c9c4e
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With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.
Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
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