| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
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This fixes only linear gradients. Sweep and radial gradients, as well as
bitmap shaders, will be fixed in a future commit.
Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
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Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
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This change also adds full support for local transformation matrices on
sweep and radial gradients.
Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
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Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
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Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
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This is required for the rewrite of layers support.
Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
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Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
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Change-Id: I93fb1312b47bc05345defa9b6cfe47c0658bb329
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Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
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When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
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Bug #2895037
Change-Id: Id233c2a8a5b709dc9f26ff60aad989e9583a2382
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Bug #2893733
Change-Id: I7feb9ab113fe0012cf9eb271f2b044f12a5c9c4e
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With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.
Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
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