| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
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Change-Id: I250ff7bd0ea49908e11b14c995d77312cd09a8b4
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Bug #7033344
Change-Id: Ia168501f1dc56ba7a1bb0c55078320432309a66a
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Avoid using textures for common gradients (two stops from 0.0 to 1.0)
Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
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This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.
Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
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Change-Id: Ibbbd7146c5ff69e9639b433f39041053654d808c
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Change-Id: I3f22dd35f1e31c9e5102955d76548098b7b0cd8d
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Change-Id: I27aca9f6d381d5c7e363d90a93225d185f2ff4e3
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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Change-Id: If6d3f313778cc7f3e803a063338539c8b3e165e3
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copying them
Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
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Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
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This fixes only linear gradients. Sweep and radial gradients, as well as
bitmap shaders, will be fixed in a future commit.
Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
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Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
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This change also adds full support for local transformation matrices on
sweep and radial gradients.
Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
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Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
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Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
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When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
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Bug #2893733
Change-Id: I7feb9ab113fe0012cf9eb271f2b044f12a5c9c4e
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Color filters are fully supported and can be used with shaders.
Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
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With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.
Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
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