| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I7fedd0df349e1d9408d58edcab25396e2ff2edd6
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In the current design, this error should be tolerated since the delta should
be small enough. So we should not return here.
Change-Id: I251db2882b331d37ae7f0896e9aa95d69a5650da
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bug:13439450
Change-Id: I859575196bd5a3029f447883025a6ec3a1f1face
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Change-Id: Ifee75414829d4bfb3c7aa6219f1f9bcfd50ff0c6
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Separate matrix passed to shadow system into two parts, one for
transforming the polygon XY points (using the actual draw matrix) and
a separate one which respects correct 4x4 3d rotations and
translations for determining Z values.
Change-Id: I7e30a84774a8709df6b2241e8f51fc5583648fe8
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- Tune and simplify shadow parameters
- Remove additional inner rings
- Improve polygon ray casting algorithm
Change-Id: If0f28b2d66ae0480b675942bb65e8fcd2864425d
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Also draw the umbra part as triangle fans instead of zig zag fashion.
b/12840179
Change-Id: Iaa5d15e77351acdd71f076bd8f9bb2d4d2b92faf
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This fixed most of the issues when the light's Z postion is low.
Change-Id: If49afbf8aa90b1ce32fd628a62ed982a1a473da2
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Reuse pre-computed values
Change-Id: Ia7725be0ec3ac58af477fcb8de375f5faa05abf4
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And add more verification code for testing purpose.
Change-Id: I5bc4f69e6582c02fd03106af9a98abd05a6755b7
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Change-Id: Ia558852e8cde5d33866b22875eb501e4c6858819
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