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path: root/libs/hwui/TextDropShadowCache.cpp
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* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-2/+2
| | | | | | | See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
* Various OpenGL optimizationsRomain Guy2011-12-121-2/+2
| | | | Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
* Improve rendering performance on some GPUsRomain Guy2011-07-251-5/+2
| | | | | | | | This change sets textures filtering to GL_NEAREST by default. GL_LINEAR filtering is only used when textures are transformed with a scale or a rotation. This helps save a couple of fps on some GPUs. Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
* Avoid UTF-8 conversions and string copies whenever possible.Romain Guy2011-03-011-0/+3
| | | | Change-Id: Ie4584417bbb7247e6c567fbfdb819529e548bb8f
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-211-2/+4
| | | | Change-Id: Idbdd6b84f31301e58ed53e0d50fd61fece192dfa
* Correctly compare strings in UTF-8 instead of UTF-16Romain Guy2010-12-101-4/+17
| | | | | | Bug #3272858 Change-Id: Idacd5d7c2c052b4834a8ddb5906ab32b3f548f73
* Fix possible crash when texture is NULL in the drop shadow cache.Romain Guy2010-11-091-3/+3
| | | | Change-Id: I2142c55dbcfebcdf013a7f4ae04b266a60f5ce8a
* Apply gamma correction to font rendering.Romain Guy2010-08-271-0/+1
| | | | Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+14
| | | | Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
* Add drop shadows.Romain Guy2010-08-131-0/+134
Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b