| Commit message (Collapse) | Author | Age | Files | Lines |
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See https://android-git.corp.google.com/g/156016
Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
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Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
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This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
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Change-Id: Ie4584417bbb7247e6c567fbfdb819529e548bb8f
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Change-Id: Idbdd6b84f31301e58ed53e0d50fd61fece192dfa
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Bug #3272858
Change-Id: Idacd5d7c2c052b4834a8ddb5906ab32b3f548f73
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Change-Id: I2142c55dbcfebcdf013a7f4ae04b266a60f5ce8a
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Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
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Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
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Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
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