| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug #5391188
Change-Id: I5e754881ccb08ff288ebd60de77282c9cbcf3f86
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Bug #4350336
Change-Id: I1cf31693f7ca9653fa3a41b5b91c27ef288d680f
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Bug #3461349
This change also fixes two bugs that prevented partial invalidates
from working with other views. Both bugs were in our EGL implementation:
they were preventing the caller from comparing the current context/surface
with another context/surface. This was causing HardwareRenderer to always
redraw the entire screen.
Change-Id: I33e096b304d4a0b7e6c8f92930f71d2ece9bebf5
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Change-Id: Ie4584417bbb7247e6c567fbfdb819529e548bb8f
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Change-Id: Ifeb2c1d97a4c6dfeb1a7b5b26f1a3153e9f8da7f
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Bug #3421454
Change-Id: If4d5c960a7e4c581a9d213073e658284b4e1c497
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Bug #3272858
Change-Id: Idacd5d7c2c052b4834a8ddb5906ab32b3f548f73
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
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Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
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Also fixes a crash in the drop shadows cache and improves
drop shadows caching.
Change-Id: I9c0208a49467f9201d786ae0c129194b8d423923
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Bug #2919295
Change-Id: I16ce79ab0d5747cb01c6c1abe531da3dfd93fb54
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Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
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