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path: root/libs/hwui/Texture.cpp
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* Simplify Texture member initializationChris Craik2015-02-231-40/+0
| | | | Change-Id: Iaaa6dd20e64a0a075d732b101e3c4278cad44047
* Refactor blending and texture gl stateChris Craik2015-01-301-13/+39
| | | | Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-2/+2
| | | | | | | Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
* Fix issue with bitmap uploadingJohn Reck2014-04-141-2/+2
| | | | | | Bug: 13912749 Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-0/+4
| | | | | | | | | | | Bug #9316260 The GL specification indicates that deleting a bound texture has the side effect of binding the default texture (name=0). This change replaces all calls to glDeleteTextures() by Caches::deleteTexture() to properly keep track of texture bindings. Change-Id: Ifbc60ef433e0f9776a668dd5bd5f0adbc65a77a0
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-0/+80
Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4