| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
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Change-Id: I0f6816f9f6234853575ecee5033186ad19e76380
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This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
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Change-Id: Id5bee1bd4a322cf93e8000b08e18f1e1b058648e
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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Change-Id: If6d3f313778cc7f3e803a063338539c8b3e165e3
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Change-Id: Ib05b398ae03e734da2dab0496df416fed4570b1c
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Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
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Change-Id: I944f82fe3255de38dc04048cc8bd861f578f01a7
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Change-Id: Icf5e0635e789f5ea53268c22fad51cf733b5b1a6
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Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0
Add texture cache.
Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7
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