Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Generate shaders to cover all possible cases. | Romain Guy | 2010-07-27 | 1 | -8/+0 |
| | | | | | | | | | | With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb | ||||
* | Optimize blending state changes. | Romain Guy | 2010-07-09 | 1 | -0/+5 |
| | | | | Change-Id: I7c22a8aecccb8b5abfcf7243f049a4ef3cf3979a | ||||
* | Draw n-patches using OpenGL. | Romain Guy | 2010-07-08 | 1 | -0/+49 |
Currently only tested with title bars and buttons. Change-Id: I8263a9281898dc0e943b1b8412827fe55639b9d6 |