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* Generate shaders to cover all possible cases.Romain Guy2010-07-271-8/+0
| | | | | | | | | | With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
* Optimize blending state changes.Romain Guy2010-07-091-0/+5
| | | | Change-Id: I7c22a8aecccb8b5abfcf7243f049a4ef3cf3979a
* Draw n-patches using OpenGL.Romain Guy2010-07-081-0/+49
Currently only tested with title bars and buttons. Change-Id: I8263a9281898dc0e943b1b8412827fe55639b9d6