| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 20853441
Calculating duration that crosses the UI-RT
sync point will now subtract out the time spent waiting
in queue under the assumption that this time will be
accounted for in the previous frame's metrics
Change-Id: Ia8213f4410638840613f5ae439e98dfb77532a6a
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bug:21595702
Settle on namespace-enum for consistency. Also removes k prefix.
Change-Id: Ib89f94cb9263de40b6e4636577dca4860867d0d8
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Bug: 21608208
Change-Id: I1d1cf1fbc8c0a4561bf76e307c56be580fb4baef
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Bug: 18052916
Change-Id: I66c2573d796338ee7b7d0ddf240b90cc78a71ce5
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Bug: 21560187
Log column names as part of output in case of other such
issues
Change-Id: I16157ed968307e761d416ca54bd7af5453fe67bf
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Bug: 20297820
Change-Id: I37c63bab6f6c0d2337c8c6002046d2ef17e74097
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Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
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Bug: 20822400
Change-Id: I24345c3120440bfce14e8cbe7e880b39f10b744a
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It was only set previously if RenderThread dropped the frame,
but not if the UI thread frame was dropped. Unify the
two paths
Change-Id: If2574edde3cb0949deed4e47f3daaddb890a1b28
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BUG: 20761426
Disabled temporarily
Change-Id: I0b6b6f0eebab886145e13fa35aefe76826965cf5
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Bug: 20464038
Change-Id: Iae3aa9baf1d03c3aa443a39373e2bbd4a3910fad
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More S's for More Speed
Split JankTracker's backing data from the
class to allow for data relocation to/from ashmem regions
Pack the jank tracking data to fit in 256 bytes
Change-Id: Ife86a64b71a328fbd0c8075fe6a0404e081f725b
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Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
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Change-Id: I356d02338820bfef41a9e278c88dafc17cfe1cf9
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Is a bit naive, perhaps overly aggressive, but sorta works
Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
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Change-Id: Ic68584e1c08dc64be2ad43450cb6caa1de834fdc
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Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
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Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
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Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
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Change-Id: I32a2d129c556407727ada909daa6470309d42499
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Change-Id: Id7df835f0bd3d5d276b162635ddfb7fe0918dfed
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Bug: 18203577
The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.
To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.
Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
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Bug: 18518580
When destroying CanvasContext, the surface can be invalid
state. So the surface should be updated to null prior to
destroying GL resources to ensure that GL functions
are not called with an invalid surface.
Some GL implementation makes an error if GL functions
are called with an invalid surface. (Adreno 3xx)
Cherry picked from AOSP: f76d36f96bf221672e98e440c9df7cbf0e02e84e
Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
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with an invalid surface"
* commit 'd7af6eaace4ffdd3635a1cdeff65e9dc1af39f67':
Prevent calling GL functions with an invalid surface
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invalid surface"
* commit 'd51205fda7351ca32e54ef34b32e72f6c7c79847':
Prevent calling GL functions with an invalid surface
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When destroying CanvasContext, the surface can be invalid
state. So the surface should be updated to null prior to
destroying GL resources to ensure that GL functions
are not called with an invalid surface.
Some GL implementation makes an error if GL functions
are called with an invalid surface. (Adreno 3xx)
Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
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surface for destroy"" into lmp-mr1-dev
* commit 'e986817a2dc8a412c12e456319965a67ac60f236':
Revert "Force-use the pbuffer surface for destroy"
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destroy"" into lmp-mr1-dev
* commit '6eac26a49957eda233ad22ad75da43379f220bbc':
Revert "Force-use the pbuffer surface for destroy"
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bug:18528859
This reverts commit b945f2313aee6e49a082ba5caaf95334d2570d52.
Change-Id: I6915624d356cb8570471eb3a5b8921f59b58db6d
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for destroy" into lmp-mr1-dev
* commit '0d4ab958c11801f5453e999f930416c87c63d100':
Force-use the pbuffer surface for destroy
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into lmp-mr1-dev
* commit '4e3404d90fe33a0ff790aff4a97b6bb55e4c0e8f':
Force-use the pbuffer surface for destroy
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Bug: 18518580
If CanvasContext is being destroyed() the Surface
is probably no longer valid as well, so make sure to
makeCurrent() to the pbuffer surface so that the
subsequent GL operations are not using an invalid
EGLSurface
Change-Id: Ica5d6a065841772c47e00ad65aa7894c7e27e043
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Reverted as hwui doesn't agree.
This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9.
Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
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Change-Id: I37ecce8fddecdff82b0eace16f1ee75152f7171e
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Change-Id: I3a98f55832ac447b1ed0dd129c7a93d088025943
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Remove Clang cutout for unused parameters. Fix warnings.
Remove Clang cutout for deprecated Skia function usage. Has been
fixed in the L push.
Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
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into lmp-mr1-dev
* commit '842697a3602204036e991cfea8b74da3df6e7f14':
Trace some interesting events
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Bug: 18337099
Change-Id: Ie2e60da2b9f06e0368061c944d8123ab6903355c
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surface is lost" into lmp-mr1-dev
* commit 'f1923c368c5c08a477b9f94dea6a499798d91d4f':
Have an actual fallback if the surface is lost
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Bug: 17516789
This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame
Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
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This moves the interface closer to android::Canvas. The only use of
return values was in the OpenGLRenderer subclass; that is replaced
with an internal dirty flag: returned from finish(), checked by
CanvasContext.
This is part of a series of CLs to refactor the Graphics JNI bindings.
BUG:15672762
R=djsollen@google.com,ccraik@google.com
Change-Id: Ifd533eb8839a254b0d3a5d04fc5a2905afdfc89e
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Bug: 17208461
* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure
Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
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Bug: 18099195
Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will
never benefit. Also clean up some confusing naming
Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
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Graphics memory usually gets trimmed in applications when the
activity goes into the background. We use quite a lot of graphics
memory when the shade/lockscreen is open, and some of them never gets
freed unless the recents activity is closed, because we don't have
these activity-trimming-heuristics for the shade. This change
proactively trims the graphics memory when the shade gets closed or
when the lockscreen is hidden, to emulate the same heuristics as for
activities.
This change also adds trimMemory on RenderThread to systrace to
verify that no jank is introduced with this change.
This change immediately saves around 10-30 MB on an xxhdpi device
after the shade is closed.
Bug: 17581375
Change-Id: I4fb622efb51815fe08187be97ba15d012d4de5d4
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Bug: 17765082
DeferredLayerUpdater had fallen behind RT updates. Re-snap to
latest expectations, ensuring to call requireGlContext() prior
to detachSurfaceTexture to avoid leaking SurfaceTextures
Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
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bug:17463894
Fixes the setViewport method to immediately affect the return values
of getViewportWidth/Height methods.
Also works around tiling extension issues observed on first frame
after window resize by disabling tiling for that frame.
Change-Id: Ie172d572d20d74a1be9cc58ad389af2cffa0e4b6
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Bug: 17516789
Change-Id: I3dcb10360c2aef6326f7dbbff6815866d4c143b6
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