| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 15513308
Bug: 15449247
Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
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Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
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Bug: 14444180
Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
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Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
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Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
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Remove RemoteGLRenderer
Remove reflection-based control
Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
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Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
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Hacky prototype needs a private API to enable
Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
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