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* | OpenGLRenderer would not render colors < ALPHA_THRESHOLDRomain Guy2010-12-142-2/+9
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* Refactor OpenGLRenderer to simplify OpenGL drawing code.Romain Guy2010-12-133-143/+251
* Ignore empty layers.Romain Guy2010-12-101-5/+1
* Correctly compare strings in UTF-8 instead of UTF-16Romain Guy2010-12-104-23/+37
* Don't set the invisible flag when saving an empty layer.Romain Guy2010-12-092-12/+27
* New, better line drawing implementation.Romain Guy2010-12-084-173/+215
* Correctly release the OpenGL Canvas on EGL error.Romain Guy2010-12-073-24/+49
* Fix 9patch renderingRomain Guy2010-12-073-8/+6
* Draw text decorations correctly.Romain Guy2010-12-061-1/+3
* Correctly render text when coordinates are not integers.Romain Guy2010-12-064-27/+98
* Don't render degenerate triangles in 9patches.Romain Guy2010-12-036-34/+61
* Correctly index transparent quads when generating 9patch meshes.Romain Guy2010-12-021-1/+12
* Rescale ColorMatrix' vector to the [0..1] rangeRomain Guy2010-12-021-0/+5
* Update 9patch structure when rendering with different divs/colors.Romain Guy2010-11-306-87/+165
* Fix hang in native bitmap recycling due to nested mutex locksChet Haase2010-11-232-6/+0
* make ResourceCache for display lists thread-safeChet Haase2010-11-112-0/+20
* Free resources only from the GL context thread.Romain Guy2010-11-1112-65/+121
* Reduce number of GL calls when drawing with shaders.Romain Guy2010-11-113-7/+12
* Add new runtime debug flags.Romain Guy2010-11-108-1/+63
* Move all debug flags in a single place.Romain Guy2010-11-1013-32/+132
* Fix possible crash when texture is NULL in the drop shadow cache.Romain Guy2010-11-091-3/+3
* Correctly remove unused paths from the cache.Romain Guy2010-11-095-10/+50
* Fix GL rendering of translucent surfacesChet Haase2010-11-091-5/+2
* Support nested display lists.Romain Guy2010-11-086-7/+48
* Lines would not set the scissor before drawing.Romain Guy2010-11-042-13/+21
* Fix possible rendering issue when drawing a path.Romain Guy2010-11-041-1/+7
* Fix rendering bug with saveLayerAlpha/drawColor.Romain Guy2010-11-031-17/+19
* Fix rendering issue with layers.Romain Guy2010-11-031-4/+5
* Optimize FBO drawing with regions.Romain Guy2010-11-0241-229/+664
* Merge "Remove unnecessary GL calls."Romain Guy2010-10-264-55/+82
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| * Remove unnecessary GL calls.Romain Guy2010-10-264-55/+82
* | Optimizing ColorFilter in display listsChet Haase2010-10-266-19/+78
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* Merge "DisplayList optimizations and fixes."Chet Haase2010-10-266-104/+80
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| * DisplayList optimizations and fixes.Chet Haase2010-10-266-104/+80
* | Small cleanup.Romain Guy2010-10-253-9/+8
* | Don't change texture unit when not needed.Romain Guy2010-10-251-2/+5
* | Don't change textures wrap modes on every draw.Romain Guy2010-10-255-24/+59
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* Merge "Fix Caches singleton to avoid resource leaks"Chet Haase2010-10-243-45/+82
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| * Fix Caches singleton to avoid resource leaksChet Haase2010-10-243-45/+82
* | Fix rendering issue with layers.Romain Guy2010-10-222-18/+24
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* Don't use two different variables to refer to mSnapshot.Romain Guy2010-10-221-1/+1
* Don't perform glCopyTextImage with coordinates outside the buffer.Romain Guy2010-10-221-0/+8
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-2111-196/+469
* Solve rendering issue with embedded WebViews.Romain Guy2010-10-191-8/+5
* Small cleanup.Romain Guy2010-10-184-17/+16
* Use VBOs to render most geometries.Romain Guy2010-10-1811-85/+172
* Don't draw entirely transparent 9patch meshes.Romain Guy2010-10-153-7/+14
* Fix text rendering artifact.Romain Guy2010-10-151-0/+7
* Fix clipping issue in StackView.Romain Guy2010-10-152-4/+7
* Fix text rendering issue.Romain Guy2010-10-142-4/+9