| Commit message (Collapse) | Author | Age | Files | Lines |
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Enable -Wall -Werror in libs/input. Mask warnings from Skia.
Change-Id: I0deeffde07fcf3a09eadec2852e9bf5666b55ee8
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- This is fairly blindly taken from nvidia's implementation.
Change-Id: I825ecbd9cb4b394793dce079591b37efca546bbe
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Change-Id: I13421a21de611203c62c1c1c36570a8cc803907b
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Change-Id: Ic75b5fc6996578e9d95bd3a220439ec1541d7c3b
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I816129d49c0118453222916f3c818eccac33663d merges a new version of
Skia that updates various APIs. Call the new ones.
SkBitmap::copyTo now takes an SkColorType instead of an
SkBitmap::Config, so do the conversion with
SkBitmapConfigToColorType or use the enum when it makes sense.
Call SkImageDecoder::decodeSubset instead of (deprecated)
SkImageDecoder::decodeRegion.
Override SkCanvas::ClipVisitor::clipRRect in ClipCopier.
In Canvas::clip calls, call SkCanvas::isClipEmpty(), which was
previously called inside the clip call, to determine the return value.
For various SkPaint effects, call the new factories (as the constructors
have been made protected).
Implement SkJavaOutputStream::bytesWritten(), overriding a new pure
virtual function on SkWStream.
Update Matrix calls to always return true (since SkMatrix calls no
longer return a value).
Depends on I816129d49c0118453222916f3c818eccac33663d (skia).
Change-Id: I5cdcea827ebff587df0bbddc0965e3e0fbf48002
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The libskia target exports all of its public includes directories so
redefining them here is redundant. Also this cleans up and makes it
obvious where the framework is making using of private Skia headers.
Change-Id: Ie7ecc9ddd3df780bed6b9af54ba58ca58274e043
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Remove all of the pieces except the PointerController and SpriteController over
to frameworks/native in preparation for inputflinger. Those two need to stay in
frameworks/base for now because they depend on Skia currently. In the long run
they should be merged into either the InputManager or the WindowManager rather
than as a part of the inputservice / inputflinger.
Try 2.
Change-Id: I84259356d3eb8efc5aefb9d6b311b5fc590ea3ed
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This reverts commit 89e5c7ebb37fabc4368e87e17a502db62598bd61.
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Remove all of the pieces except the PointerController and SpriteController over
to frameworks/native in preparation for inputflinger. Those two need to stay in
frameworks/base for now because they depend on Skia currently. In the long run
they should be merged into either the InputManager or the WindowManager rather
than as a part of the inputservice / inputflinger.
Change-Id: Iebef71f3030fb3d26a5f338eb66d75bb37c17734
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This gets us one step closer to removing our dependency on Skia, which is at
least one of the things blocking us from moving the input system out of
f/b.
Change-Id: I755e6267996c93fe700f1056327386923287575a
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Instead of storing a kb layout per device descriptor (which is expected
to be unique), store it for each vendor/product. This way we can keep
a consistent layout between identical but physically different keyboards.
There are some corner cases this is expected to fail on, namely devices
that incorrectly have the same vendor/product id. Devices that don't
define a vendor/product id will continue to use the descriptor to store
layout files.
Change-Id: Id0890d13e1c859eaf993d4831b7b1acbaf5df80f
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* commit '9158825f9c41869689d6b1786d7c7aa8bdd524ce':
Move some system services to separate directories
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Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.
Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
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