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path: root/libs/rs/RenderScript.h
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* More work to make libRS buildable on the host.Alex Sakhartchouk2011-06-031-8/+0
* Move context and device creation out of the spec file.Jason Sams2011-05-181-0/+6
* Cleanup rs.spec file and code generator.Jason Sams2011-04-261-26/+2
* Start seperating out RS compute implementation. Create halJason Sams2011-03-171-293/+2
* Fix for bug 3434228Alex Sakhartchouk2011-03-161-1/+2
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-1/+1
* Making sure we can build libRS on the host for serialization.Alex Sakhartchouk2011-01-311-0/+3
* Additional loading methods for fonts and a3d files.Alex Sakhartchouk2011-01-071-1/+3
* Move adapter2D to a derived class from Allocation.Jason Sams2010-12-291-0/+9
* Cleanup and refactoring of an earlier cl.Alex Sakhartchouk2010-12-151-1/+2
* More API updates.Jason Sams2010-12-131-7/+7
* Allocation API update.Jason Sams2010-12-081-4/+25
* API review cleanup.Jason Sams2010-12-061-2/+1
* More error checksJason Sams2010-11-221-5/+10
* Support for cubemaps.Alex Sakhartchouk2010-11-181-1/+7
* Handle user message ID 0Jason Sams2010-11-081-1/+12
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-1/+19
* Begin adding async allocation creation.Jason Sams2010-10-261-0/+2
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-1/+1
* Async type creation.Jason Sams2010-10-141-0/+7
* Begin hooking up SurfaceConfig.Jason Sams2010-10-131-1/+16
* Adding average fps counter.Alex Sakhartchouk2010-10-051-2/+0
* Adding anisotropic filtering and related samples.Alex Sakhartchouk2010-09-301-1/+2
* Add matrix component types.Jason Sams2010-08-251-2/+6
* Remove OOB object destruction.Jason Sams2010-08-171-1/+0
* 1st cut of ForEach and test.Jason Sams2010-07-151-0/+13
* Work on synchronizing a3d created files and java layer.Alex Sakhartchouk2010-07-121-0/+6
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-2/+1
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-0/+1
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-0/+2
* Begin using reflected files.Jason Sams2010-06-081-9/+2
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-0/+25
* Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-1/+1
* checkpoint animationsJason Sams2010-03-161-1/+22
* Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams2010-03-031-0/+6
* Add support for linking to a skia bitmap rather than always copying the data ...Jason Sams2010-03-011-0/+2
* Begin implementation of generated java files from RS files.Jason Sams2010-02-231-1/+2
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-1/+2
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-0/+1
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-21/+39
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-0/+1
* Continue es2 shader devJason Sams2009-12-151-0/+1
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-1/+7
* Defer EGL init until the surface changed call comes in. Pass w,h along with ...Jason Sams2009-11-121-1/+1
* Implement data push from scripts. Fixes the problem where apps would have to...Jason Sams2009-10-061-0/+4
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-26/+0
* Remove depricated triangleMesh.Jason Sams2009-09-231-1/+0
* Add raster object to control point and line params. Add flag to force SW rend...Jason Sams2009-09-231-0/+7
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-1/+1
* Point SpritesJason Sams2009-08-201-1/+2