| Commit message (Collapse) | Author | Age | Files | Lines |
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Pass RS runtime errors back to java.
throw exceptions for runtime errors.
Change-Id: Ifcf16cbbf9b98137971dced5076f8a5563eb016c
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Updating a3d loading to be async.
Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
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Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8
Implement async bitmap upload and clean up types.
Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
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could be corrupted during async type creation.
Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2
Fix stack object deletion bug.
Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
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Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
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Change-Id: I328138f29affbed11fcfb5e9ed0872d4ba22d241
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Removing rsLight from libRS
Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
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Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
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Fix potental overflow in script -> java messages.
Change-Id: Ie6fd9dc376be4043fc938a1517106936937689c8
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Change-Id: Icaa06aca4a701ec663c124d3141d9dbb633d7dc1
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Change-Id: I6534569c8d26db8b9691666134a555c8bf94184e
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Adding culling to ProgramRaster
Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
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Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.
Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
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Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
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Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
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Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
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Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
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Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff
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message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
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from the bitmap.
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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creation to require a texture format in 1.0 mode.
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Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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surface for verification of driver state.
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to poll to monitor a scripts state.
Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.
Change only impacts renderscript and renderscript apps.
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types are now constructed at the java layer from standard building blocks.
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rendering.
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depth buffer.
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removing the need to explicitly destroy objects.
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object destruction tracking.
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smallest larger pow texture. The added space is filled black.
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reduce conversion time.
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create a 2D allocation by passing in a Bitmap object.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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