Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add matrix component types. | Jason Sams | 2010-08-25 | 1 | -2/+6 |
| | | | | | | Fix potental overflow in script -> java messages. Change-Id: Ie6fd9dc376be4043fc938a1517106936937689c8 | ||||
* | Remove OOB object destruction. | Jason Sams | 2010-08-17 | 1 | -1/+0 |
| | | | | Change-Id: Icaa06aca4a701ec663c124d3141d9dbb633d7dc1 | ||||
* | 1st cut of ForEach and test. | Jason Sams | 2010-07-15 | 1 | -0/+13 |
| | | | | Change-Id: I6534569c8d26db8b9691666134a555c8bf94184e | ||||
* | Work on synchronizing a3d created files and java layer. | Alex Sakhartchouk | 2010-07-12 | 1 | -0/+6 |
| | | | | | | Adding culling to ProgramRaster Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5 | ||||
* | Start of mesh API cleanup. | Alex Sakhartchouk | 2010-07-01 | 1 | -2/+1 |
| | | | | | | | | | Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5 | ||||
* | Adding freetype font rendering to renderscript. | Alex Sakhartchouk | 2010-06-24 | 1 | -0/+1 |
| | | | | Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19 | ||||
* | Move ImageProcessing and ModelViewer to reflected files. | Jason Sams | 2010-06-21 | 1 | -0/+2 |
| | | | | | | Implement boolean support. Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e | ||||
* | Begin using reflected files. | Jason Sams | 2010-06-08 | 1 | -9/+2 |
| | | | | Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3 | ||||
* | Creating the jni and java layer to integrate a3d | Alex Sakhartchouk | 2010-06-04 | 1 | -0/+25 |
| | | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37 | ||||
* | Rename ProgramFragmentStore to ProgramStore. | Jason Sams | 2010-05-13 | 1 | -1/+1 |
| | | | | Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd | ||||
* | checkpoint animations | Jason Sams | 2010-03-16 | 1 | -1/+22 |
| | | | | Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff | ||||
* | Improve RS error handling. On errors RS will now store the error and a ↵ | Jason Sams | 2010-03-03 | 1 | -0/+6 |
| | | | | message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. | ||||
* | Add support for linking to a skia bitmap rather than always copying the data ↵ | Jason Sams | 2010-03-01 | 1 | -0/+2 |
| | | | | from the bitmap. | ||||
* | Begin implementation of generated java files from RS files. | Jason Sams | 2010-02-23 | 1 | -1/+2 |
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* | Preview seperating RenderScript into RenderScript and RenderScriptGL | Jason Sams | 2010-02-09 | 1 | -1/+2 |
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* | More complete support for named attribs. Adds user typed attribs as ↵ | Jason Sams | 2010-01-06 | 1 | -0/+1 |
| | | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. | ||||
* | Element restructuring. Add support for new basic Element types including ↵ | Jason Sams | 2009-12-23 | 1 | -21/+39 |
| | | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. | ||||
* | Move texture bindings to base program object. Change ProgramFragment ↵ | Jason Sams | 2009-12-17 | 1 | -0/+1 |
| | | | | creation to require a texture format in 1.0 mode. | ||||
* | Continue es2 shader dev | Jason Sams | 2009-12-15 | 1 | -0/+1 |
| | | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java | ||||
* | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | 2009-12-15 | 1 | -1/+7 |
| | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | ||||
* | Defer EGL init until the surface changed call comes in. Pass w,h along with ↵ | Jason Sams | 2009-11-12 | 1 | -1/+1 |
| | | | | surface for verification of driver state. | ||||
* | Implement data push from scripts. Fixes the problem where apps would have ↵ | Jason Sams | 2009-10-06 | 1 | -0/+4 |
| | | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps. | ||||
* | Removed last bits of predefined element types from native code. Predefined ↵ | Jason Sams | 2009-09-24 | 1 | -26/+0 |
| | | | | types are now constructed at the java layer from standard building blocks. | ||||
* | Remove depricated triangleMesh. | Jason Sams | 2009-09-23 | 1 | -1/+0 |
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* | Add raster object to control point and line params. Add flag to force SW ↵ | Jason Sams | 2009-09-23 | 1 | -0/+7 |
| | | | | rendering. | ||||
* | Add support for selecting the color bit depth and if the application used a ↵ | Jason Sams | 2009-08-25 | 1 | -1/+1 |
| | | | | depth buffer. | ||||
* | Point Sprites | Jason Sams | 2009-08-20 | 1 | -1/+2 |
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* | Implement OOB destroy method that can be called from the java finalizer ↵ | Jason Sams | 2009-08-18 | 1 | -0/+1 |
| | | | | removing the need to explicitly destroy objects. | ||||
* | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | 2009-08-09 | 1 | -26/+29 |
| | | | | object destruction tracking. | ||||
* | Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the ↵ | Jason Sams | 2009-07-28 | 1 | -17/+17 |
| | | | | smallest larger pow texture. The added space is filled black. | ||||
* | 1st cut of a3d file loader. | Jason Sams | 2009-07-10 | 1 | -0/+1 |
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* | Begin adding mesh | Jason Sams | 2009-06-30 | 1 | -0/+8 |
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* | All light source objects. | Jason Sams | 2009-06-22 | 1 | -0/+1 |
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* | Improve bitmap support and do conversion in native rather than java code to ↵ | Jason Sams | 2009-06-01 | 1 | -8/+8 |
| | | | | reduce conversion time. | ||||
* | Implement first pass bitmap to allocation support. The Java bindings can ↵ | Jason Sams | 2009-05-27 | 1 | -0/+1 |
| | | | | create a 2D allocation by passing in a Bitmap object. | ||||
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+185 |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |