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path: root/libs/rs/RenderScript.h
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* Add matrix component types.Jason Sams2010-08-251-2/+6
| | | | | | Fix potental overflow in script -> java messages. Change-Id: Ie6fd9dc376be4043fc938a1517106936937689c8
* Remove OOB object destruction.Jason Sams2010-08-171-1/+0
| | | | Change-Id: Icaa06aca4a701ec663c124d3141d9dbb633d7dc1
* 1st cut of ForEach and test.Jason Sams2010-07-151-0/+13
| | | | Change-Id: I6534569c8d26db8b9691666134a555c8bf94184e
* Work on synchronizing a3d created files and java layer.Alex Sakhartchouk2010-07-121-0/+6
| | | | | | Adding culling to ProgramRaster Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-2/+1
| | | | | | | | | Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-0/+1
| | | | Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-0/+2
| | | | | | Implement boolean support. Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
* Begin using reflected files.Jason Sams2010-06-081-9/+2
| | | | Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-0/+25
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-1/+1
| | | | Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
* checkpoint animationsJason Sams2010-03-161-1/+22
| | | | Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff
* Improve RS error handling. On errors RS will now store the error and a ↵Jason Sams2010-03-031-0/+6
| | | | message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
* Add support for linking to a skia bitmap rather than always copying the data ↵Jason Sams2010-03-011-0/+2
| | | | from the bitmap.
* Begin implementation of generated java files from RS files.Jason Sams2010-02-231-1/+2
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* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-1/+2
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* More complete support for named attribs. Adds user typed attribs as ↵Jason Sams2010-01-061-0/+1
| | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-21/+39
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-0/+1
| | | | creation to require a texture format in 1.0 mode.
* Continue es2 shader devJason Sams2009-12-151-0/+1
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-1/+7
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-121-1/+1
| | | | surface for verification of driver state.
* Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams2009-10-061-0/+4
| | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
* Removed last bits of predefined element types from native code. Predefined ↵Jason Sams2009-09-241-26/+0
| | | | types are now constructed at the java layer from standard building blocks.
* Remove depricated triangleMesh.Jason Sams2009-09-231-1/+0
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* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-231-0/+7
| | | | rendering.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-251-1/+1
| | | | depth buffer.
* Point SpritesJason Sams2009-08-201-1/+2
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* Implement OOB destroy method that can be called from the java finalizer ↵Jason Sams2009-08-181-0/+1
| | | | removing the need to explicitly destroy objects.
* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-26/+29
| | | | object destruction tracking.
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the ↵Jason Sams2009-07-281-17/+17
| | | | smallest larger pow texture. The added space is filled black.
* 1st cut of a3d file loader.Jason Sams2009-07-101-0/+1
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* Begin adding meshJason Sams2009-06-301-0/+8
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* All light source objects.Jason Sams2009-06-221-0/+1
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* Improve bitmap support and do conversion in native rather than java code to ↵Jason Sams2009-06-011-8/+8
| | | | reduce conversion time.
* Implement first pass bitmap to allocation support. The Java bindings can ↵Jason Sams2009-05-271-0/+1
| | | | create a 2D allocation by passing in a Bitmap object.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+185
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000