| Commit message (Collapse) | Author | Age | Files | Lines |
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Removing rsLight from libRS
Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.
Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
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Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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object destruction tracking.
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smallest larger pow texture. The added space is filled black.
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apps, all 3 should be working.
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Matrix public for apps to use.
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indicate they are generating changing content and the rs thread to sleep if the content is static.
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create a 2D allocation by passing in a Bitmap object.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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