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path: root/libs/rs/RenderScriptEnv.h
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* Adding average fps counter.Alex Sakhartchouk2010-10-051-2/+0
| | | | | | Removing rsLight from libRS Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-1/+1
| | | | Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-1/+1
| | | | | | | | | Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
* Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-1/+1
| | | | Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-1/+0
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Remove depricated triangleMesh.Jason Sams2009-09-231-1/+0
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* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-0/+1
| | | | object destruction tracking.
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the ↵Jason Sams2009-07-281-8/+0
| | | | smallest larger pow texture. The added space is filled black.
* Split rsScriptC into class implemtation and library functions. Update test ↵Jason Sams2009-07-201-59/+1
| | | | apps, all 3 should be working.
* All light source objects.Jason Sams2009-06-221-0/+1
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* checkpoint filmstrip, implemented TLS.Jason Sams2009-06-191-40/+40
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* Fix two minor issues. Rename launchID to launchIndex and make util class ↵Jason Sams2009-06-181-1/+1
| | | | Matrix public for apps to use.
* Add support for scripts to return an animation flag. This allows them to ↵Jason Sams2009-06-041-1/+1
| | | | indicate they are generating changing content and the rs thread to sleep if the content is static.
* Implement first pass bitmap to allocation support. The Java bindings can ↵Jason Sams2009-05-271-6/+10
| | | | create a 2D allocation by passing in a Bitmap object.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+93
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000