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* Change global variables from extern to non static. Make script local global ↵Jason Sams2010-03-181-4/+3
| | | | | | vars static. Change-Id: I73656978e0f0ceeb927afef292fc4ed9755b7214
* More rsh headers for renderscript and a llvm compatible test script for ↵Jason Sams2010-03-181-0/+74
| | | | | | fountain. Change-Id: If5d682e549e6f849ba809619587feb58c1e4ed0a
* Add test pattern icon to Fountain.Jason Sams2010-02-192-1/+3
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* Add comment block matching the type defines added by RS.Jason Sams2010-02-121-2/+26
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* Change default mode.Jason Sams2010-02-101-1/+1
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* Add java benchmark to imageProcessing.Jason Sams2010-02-102-10/+46
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* Cleanup image processing example script.Jason Sams2010-02-101-22/+10
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* Fix ImageProcessing example.Jason Sams2010-02-101-4/+9
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* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-095-9/+10
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* Deprecate fill_parent and introduce match_parent.Romain Guy2010-01-081-1/+1
| | | | Bug: #2361749.
* Support npot on es 2.0 HW.Jason Sams2010-01-061-2/+0
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* explicit set an "optional" tagJean-Baptiste Queru2010-01-053-0/+6
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-234-30/+33
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-4/+4
| | | | creation to require a texture format in 1.0 mode.
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-1/+1
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Fix filmJason Sams2009-11-251-1/+1
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* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-251-1/+1
| | | | can be enabled and will render most tests correctly.
* Merge change Id10824daAndroid (Google) Code Review2009-11-171-4/+14
|\ | | | | | | | | * changes: Fix film init
| * Fix film initJason Sams2009-11-171-4/+14
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* | Merge change I948415fdAndroid (Google) Code Review2009-11-1727-999/+0
|\ \ | |/ | | | | | | * changes: Delete the old rollo sample which is obsolete.
| * Delete the old rollo sample which is obsolete.Jason Sams2009-11-1727-999/+0
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* | Make default vertex program correctly track surface size.Jason Sams2009-11-121-16/+12
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* | Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-121-1/+2
|/ | | | surface for verification of driver state.
* Add new RenderScript sample: ImageProcessing.Romain Guy2009-10-096-0/+318
| | | | Change-Id: I5e482bbc34911c940a3a74258f8f8549b1939bc4
* Update the SimpleMesh API to support new attribute types. Also spilt ↵Jason Sams2009-10-021-3/+8
| | | | add/set commands to avoid permutation explosion.
* Add a test pattern as rollo's iconJoe Onorato2009-10-012-2/+5
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* Fix but processing raster state pragma.Jason Sams2009-09-285-10/+7
| | | | rename stateFragmentStore to stateStore
* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-272-11/+11
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Fix fountain crash.Jason Sams2009-09-251-1/+2
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* Fix remaining object leaks. Change FountainView to tear down the rsContext ↵Jason Sams2009-09-251-13/+0
| | | | and recreate on rotation to test teardown.
* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-252-1/+33
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Fix invokables to make sure script pointers are setup before invoking ↵Jason Sams2009-09-241-2/+1
| | | | function calls. Reduce app startup time up to 1s.
* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-231-1/+1
| | | | rendering.
* Minor perf tweak for fountain.Jason Sams2009-09-141-8/+9
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* Remove the FallRS demo, now promoted as a wallpaper.Romain Guy2009-09-099-1065/+0
| | | | Change-Id: I0e40f2aa4b51f9e9cdbe14d178491b3667662023
* Minor perf improvement to fall and expand use of struct.Jason Sams2009-09-041-14/+11
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* checkpointJason Sams2009-09-041-10/+11
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* Remove "predefined" elements from Java layer. Static elements continue to ↵Jason Sams2009-09-042-88/+64
| | | | exist but are no longer treated as a special version of element.
* Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams2009-09-034-56/+58
| | | | to allow them to appear as just pointers to structs.
* Update fountain to use structures.Jason Sams2009-08-311-15/+14
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* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-273-45/+26
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Remove bogus comments and logging.Jason Sams2009-08-251-1/+0
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* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-254-4/+4
| | | | depth buffer.
* Remove Galaxy Render Script, replaced by its wallpaper equivalent.Romain Guy2009-08-249-594/+0
| | | | Change-Id: I28c91d648fe5ab6e794bf55d11879388b139dbe9
* Fix FallRS by keeping a reference to the mesh.Romain Guy2009-08-211-2/+5
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* Cleanup the Galaxy, add a few RS functions for Grass.Romain Guy2009-08-201-1/+1
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* Micro-optimizations for FallRSRomain Guy2009-08-191-56/+69
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* Improved performance in Galaxy and FallRomain Guy2009-08-195-91/+97
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* Move the skyRomain Guy2009-08-194-198/+166
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* Tweak the water and its textureRomain Guy2009-08-183-49/+21
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