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* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+23
| | | | | | | | | | | | | | | | | Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+8
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-6/+6
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-2/+2
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-12/+0
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Implement the jni bindings for Adapter2D. Fix a refcount bug in the native ↵Jason Sams2009-08-031-6/+10
| | | | adapter implementation. Use adapters in Film to border the mipmaps.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+245
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000