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path: root/libs/rs/rsContext.h
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* More error checksJason Sams2010-11-221-7/+5
* Create holder inner class for pushing context state.Jason Sams2010-11-171-8/+23
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-5/+3
* Handle user message ID 0Jason Sams2010-11-081-2/+3
* RS Error cleanup.Jason Sams2010-11-031-3/+4
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-0/+2
* Begin hooking up SurfaceConfig.Jason Sams2010-10-131-3/+5
* Adding average fps counter.Alex Sakhartchouk2010-10-051-2/+3
* fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk2010-10-011-0/+1
* Add object validity checking.Jason Sams2010-09-301-0/+19
* More robust attribute bindingAlex Sakhartchouk2010-09-291-0/+4
* Fix safe for mp check in ScriptC.Jason Sams2010-09-281-1/+1
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-0/+3
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-3/+0
* Remove OOB object destruction.Jason Sams2010-08-171-11/+0
* Adding onscreen frame and script time for debugging.Alex Sakhartchouk2010-08-031-0/+3
* Update imageprocessing to remove generated files.Jason Sams2010-07-201-0/+1
* Threading RS ForEach.Jason Sams2010-07-191-0/+18
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-1/+0
* am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type....Dianne Hackborn2010-06-301-2/+2
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| * Introduce official public NativeWindow type.Dianne Hackborn2010-06-301-2/+2
* | Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-1/+8
* | Rough implemetation of ForEach.Jason Sams2010-05-281-1/+1
* | Begin naming cleanup for renderscript runtime.Jason Sams2010-05-191-2/+0
* | Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-2/+2
* | Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-6/+6
* | Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-2/+0
* | Seperate out Mutex and Signal code into reusable classes.Jason Sams2010-03-261-1/+2
* | checkpoint animationsJason Sams2010-03-161-1/+1
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* Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams2010-03-031-1/+5
* beging np2 extension check work.Jason Sams2010-02-221-0/+4
* Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""Mathias Agopian2010-02-121-4/+3
* Revert "RenderScript should not depend on libsurfaceflinger_client.so"Jack Palevich2010-02-121-3/+4
* RenderScript should not depend on libsurfaceflinger_client.soMathias Agopian2010-02-111-4/+3
* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-111-2/+3
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-1/+2
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-11/+0
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-0/+1
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-0/+1
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-0/+9
* Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-141-0/+1
* am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclairJason Sams2009-12-101-2/+6
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| * Throttle low priority RS threads by sleeping once per frame to avoid starving...Jason Sams2009-12-091-2/+6
* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-1/+5
* | am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where w...Jason Sams2009-11-241-0/+2
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| * Force a crash under conditions where white square bug in all apps is likely t...Jason Sams2009-11-241-0/+2
* | am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclairJason Sams2009-11-171-0/+2
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| * Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-0/+2
* | am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclairJason Sams2009-11-131-2/+5
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| * Defer EGL init until the surface changed call comes in. Pass w,h along with ...Jason Sams2009-11-121-2/+5