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path: root/libs/rs/rsElement.cpp
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* Fix for the renderscript ref counting bug.Alex Sakhartchouk2011-07-121-6/+6
* Add code for generating fifo command packing.Jason Sams2011-05-061-2/+4
* Modifying libRS internal communication to handle network rendering.Alex Sakhartchouk2011-04-251-3/+6
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-4/+0
* Making sure we can build libRS on the host for serialization.Alex Sakhartchouk2011-01-311-3/+1
* More error checksJason Sams2010-11-221-2/+0
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-48/+27
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-18/+22
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-6/+5
* Begin adding async allocation creation.Jason Sams2010-10-261-0/+1
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-3/+1
* Changing scenegraph sample to use arrays.Alex Sakhartchouk2010-10-131-4/+5
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-1/+1
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-31/+30
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-0/+28
* Add arrays to elements.Jason Sams2010-09-071-8/+22
* Fix field packer bug for U32 data.Jason Sams2010-08-121-2/+2
* Adding allocation reference counting to the a3d models.Alex Sakhartchouk2010-08-111-0/+5
* Refcounting in allocations.Jason Sams2010-08-091-9/+50
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-0/+26
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-39/+0
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-2/+2
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-1/+90
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-7/+49
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-63/+18
* Disable excessive RS logging.Jason Sams2009-12-231-1/+0
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-170/+71
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-54/+158
* Improve logging code to dump more detaild rs object info. Fix bug with prede...Jason Sams2009-09-271-0/+18
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+4
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-4/+5
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-197/+0
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-3/+3
* Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams2009-08-181-6/+0
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-121-33/+33
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-12/+7
* Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams2009-06-231-2/+0
* Generalize bitmap support and add remaining GL formats.Jason Sams2009-06-031-0/+104
* Implement first pass bitmap to allocation support. The Java bindings can cre...Jason Sams2009-05-271-0/+4
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+326