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path:
root
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libs
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rs
/
rsElement.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Fix for the renderscript ref counting bug.
Alex Sakhartchouk
2011-07-12
1
-6
/
+6
*
Add code for generating fifo command packing.
Jason Sams
2011-05-06
1
-2
/
+4
*
Modifying libRS internal communication to handle network rendering.
Alex Sakhartchouk
2011-04-25
1
-3
/
+6
*
Cleaning up the serialization change.
Alex Sakhartchouk
2011-01-31
1
-4
/
+0
*
Making sure we can build libRS on the host for serialization.
Alex Sakhartchouk
2011-01-31
1
-3
/
+1
*
More error checks
Jason Sams
2010-11-22
1
-2
/
+0
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-48
/
+27
*
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-11-08
1
-18
/
+22
*
Adding nvidia extension for limited npot support.
Alex Sakhartchouk
2010-10-27
1
-6
/
+5
*
Begin adding async allocation creation.
Jason Sams
2010-10-26
1
-0
/
+1
*
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-21
1
-3
/
+1
*
Changing scenegraph sample to use arrays.
Alex Sakhartchouk
2010-10-13
1
-4
/
+5
*
Update allocation from bitmap.
Alex Sakhartchouk
2010-10-11
1
-1
/
+1
*
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-23
1
-31
/
+30
*
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-14
1
-0
/
+28
*
Add arrays to elements.
Jason Sams
2010-09-07
1
-8
/
+22
*
Fix field packer bug for U32 data.
Jason Sams
2010-08-12
1
-2
/
+2
*
Adding allocation reference counting to the a3d models.
Alex Sakhartchouk
2010-08-11
1
-0
/
+5
*
Refcounting in allocations.
Jason Sams
2010-08-09
1
-9
/
+50
*
Populate java objects with native data from a3d file.
Alex Sakhartchouk
2010-07-15
1
-0
/
+26
*
Move ImageProcessing and ModelViewer to reflected files.
Jason Sams
2010-06-21
1
-39
/
+0
*
Creating the jni and java layer to integrate a3d
Alex Sakhartchouk
2010-06-04
1
-2
/
+2
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-1
/
+90
*
Implement type collapsing for Elements and Types. Now if a user creates two ...
Jason Sams
2010-02-17
1
-7
/
+49
*
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2010-01-04
1
-63
/
+18
*
Disable excessive RS logging.
Jason Sams
2009-12-23
1
-1
/
+0
*
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-23
1
-170
/
+71
*
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-15
1
-54
/
+158
*
Improve logging code to dump more detaild rs object info. Fix bug with prede...
Jason Sams
2009-09-27
1
-0
/
+18
*
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
1
-0
/
+4
*
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-25
1
-4
/
+5
*
Removed last bits of predefined element types from native code. Predefined t...
Jason Sams
2009-09-24
1
-197
/
+0
*
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...
Jason Sams
2009-08-27
1
-3
/
+3
*
Cleanup of object destruction. No need to have a per-class destruction funct...
Jason Sams
2009-08-18
1
-6
/
+0
*
Implement reflecting Java objects into the ACC enviroment.
Jason Sams
2009-08-12
1
-33
/
+33
*
Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...
Jason Sams
2009-08-09
1
-12
/
+7
*
Cleanup logging and fix a startup race condition that manifested on Firestone.
Jason Sams
2009-06-23
1
-2
/
+0
*
Generalize bitmap support and add remaining GL formats.
Jason Sams
2009-06-03
1
-0
/
+104
*
Implement first pass bitmap to allocation support. The Java bindings can cre...
Jason Sams
2009-05-27
1
-0
/
+4
*
Add the Renderscript library. (Not in the build by default yet.)
Jason Sams
2009-05-22
1
-0
/
+326