| Commit message (Collapse) | Author | Age | Files | Lines |
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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Updating a3d loading to be async.
Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
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Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8
Implement async bitmap upload and clean up types.
Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
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could be corrupted during async type creation.
Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2
Fix stack object deletion bug.
Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
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Change-Id: Ifa454d503c1445efcad6e31243b65d75e62e3035
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GL attribute cleanup in type.
Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
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Fix initial refcounts in allocations.
Support null references in allocations.
Change-Id: Ifba6406ba750e69737bd77fa7df5d7fb8e27a5b4
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Change-Id: I225b431d09bfebbebf49df75b7df5e4d5961a564
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Change-Id: Ida2dfb404b2cd832e622d981d73a938d5bc5b821
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Remove legacy constructor from programraster
Make a3d object creation synchronous
Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
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Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
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or more identical objects we simply reuse the existing object rather than create a new one.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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types are now constructed at the java layer from standard building blocks.
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which replaces TriangleMesh. Update Film to use new builder.
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function. This was a legacy of the distant past when the classes did not have a common base.
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object destruction tracking.
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Fix bug in command fifo looping case.
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create a 2D allocation by passing in a Bitmap object.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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