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path: root/libs/rs/rsElement.cpp
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* Changing scenegraph sample to use arrays.Alex Sakhartchouk2010-10-131-4/+5
| | | | Change-Id: Ifa454d503c1445efcad6e31243b65d75e62e3035
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-1/+1
| | | | | | GL attribute cleanup in type. Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-31/+30
| | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-0/+28
| | | | Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
* Add arrays to elements.Jason Sams2010-09-071-8/+22
| | | | Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
* Fix field packer bug for U32 data.Jason Sams2010-08-121-2/+2
| | | | | | | Fix initial refcounts in allocations. Support null references in allocations. Change-Id: Ifba6406ba750e69737bd77fa7df5d7fb8e27a5b4
* Adding allocation reference counting to the a3d models.Alex Sakhartchouk2010-08-111-0/+5
| | | | Change-Id: I225b431d09bfebbebf49df75b7df5e4d5961a564
* Refcounting in allocations.Jason Sams2010-08-091-9/+50
| | | | Change-Id: Ida2dfb404b2cd832e622d981d73a938d5bc5b821
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-0/+26
| | | | | | | Remove legacy constructor from programraster Make a3d object creation synchronous Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-39/+0
| | | | | | Implement boolean support. Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-2/+2
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-1/+90
| | | | | | | | | | | | | | | | | Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
* Implement type collapsing for Elements and Types. Now if a user creates two ↵Jason Sams2010-02-171-7/+49
| | | | or more identical objects we simply reuse the existing object rather than create a new one.
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-63/+18
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* Disable excessive RS logging.Jason Sams2009-12-231-1/+0
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-170/+71
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-54/+158
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-271-0/+18
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+4
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-4/+5
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Removed last bits of predefined element types from native code. Predefined ↵Jason Sams2009-09-241-197/+0
| | | | types are now constructed at the java layer from standard building blocks.
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-3/+3
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-6/+0
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-121-33/+33
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* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-12/+7
| | | | object destruction tracking.
* Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams2009-06-231-2/+0
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* Generalize bitmap support and add remaining GL formats.Jason Sams2009-06-031-0/+104
| | | | Fix bug in command fifo looping case.
* Implement first pass bitmap to allocation support. The Java bindings can ↵Jason Sams2009-05-271-0/+4
| | | | create a 2D allocation by passing in a Bitmap object.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+326
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000