| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement type collapsing for Elements and Types. Now if a user creates two ↵ | Jason Sams | 2010-02-17 | 1 | -7/+49 |
| | | | | | or more identical objects we simply reuse the existing object rather than create a new one. | ||||
| * | Add RS support for generic attribs as input to vertex programs. | Jason Sams | 2010-01-04 | 1 | -63/+18 |
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| * | Disable excessive RS logging. | Jason Sams | 2009-12-23 | 1 | -1/+0 |
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| * | Element restructuring. Add support for new basic Element types including ↵ | Jason Sams | 2009-12-23 | 1 | -170/+71 |
| | | | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. | ||||
| * | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | 2009-12-15 | 1 | -54/+158 |
| | | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | ||||
| * | Improve logging code to dump more detaild rs object info. Fix bug with ↵ | Jason Sams | 2009-09-27 | 1 | -0/+18 |
| | | | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. | ||||
| * | Improved object lifecycle tracking and fix leaks. | Jason Sams | 2009-09-25 | 1 | -0/+4 |
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| * | Improve renderscript context teardown. Track object in the system and then ↵ | Jason Sams | 2009-09-25 | 1 | -4/+5 |
| | | | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. | ||||
| * | Removed last bits of predefined element types from native code. Predefined ↵ | Jason Sams | 2009-09-24 | 1 | -197/+0 |
| | | | | | types are now constructed at the java layer from standard building blocks. | ||||
| * | Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵ | Jason Sams | 2009-08-27 | 1 | -3/+3 |
| | | | | | which replaces TriangleMesh. Update Film to use new builder. | ||||
| * | Cleanup of object destruction. No need to have a per-class destruction ↵ | Jason Sams | 2009-08-18 | 1 | -6/+0 |
| | | | | | function. This was a legacy of the distant past when the classes did not have a common base. | ||||
| * | Implement reflecting Java objects into the ACC enviroment. | Jason Sams | 2009-08-12 | 1 | -33/+33 |
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| * | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | 2009-08-09 | 1 | -12/+7 |
| | | | | | object destruction tracking. | ||||
| * | Cleanup logging and fix a startup race condition that manifested on Firestone. | Jason Sams | 2009-06-23 | 1 | -2/+0 |
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| * | Generalize bitmap support and add remaining GL formats. | Jason Sams | 2009-06-03 | 1 | -0/+104 |
| | | | | | Fix bug in command fifo looping case. | ||||
| * | Implement first pass bitmap to allocation support. The Java bindings can ↵ | Jason Sams | 2009-05-27 | 1 | -0/+4 |
| | | | | | create a 2D allocation by passing in a Bitmap object. | ||||
| * | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+326 |
| This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 | |||||
