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path: root/libs/rs/rsFileA3D.cpp
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* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-60/+44
| | | | | | across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-56/+41
| | | | | | Updating a3d loading to be async. Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
* Adding average fps counter.Alex Sakhartchouk2010-10-051-3/+0
| | | | | | Removing rsLight from libRS Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-12/+5
| | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-3/+0
| | | | | | | | | Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-0/+1
| | | | Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-67/+243
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-258/+176
| | | | | | | | | | | | | | | | | Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-0/+2
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-1/+1
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-121-1/+1
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* More test app workJason Sams2009-07-141-1/+29
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* 1st cut of a3d file loader.Jason Sams2009-07-101-0/+356