| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I1de629b4632a4b3187ca1a28d6416daccd35f924
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Change-Id: I5321ebd12e9c6248a108529e82c4e1af2a4405e3
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Change-Id: I4c912beb84fa8a37ada0088049f7776132e994b6
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Removing unused code from element. build.
Change-Id: I4bb324a666486d6d3fa45cc1995d0e96cb99f70a
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Previous a slow app would block from receiving new
commands until the timer expired. This change will
expire the timer immediatly.
Change-Id: I42b949d21f98ee0f1d3156763cd723c3e9cabb67
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On shutdown it was attempting to free uninitialized memory.
Change-Id: I9141be5a51253f87f21594ae38f7e653f9e69c6c
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Atomically update put.
Change-Id: Id6d4b5c03f5562b3021561e95966a01abd293667
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Missing memory barrier when the non-locking past
path is hit.
Change-Id: I80db7df547c1ce35ed85ba117519b12679cc42ef
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the teardown of RS. The RS context was going away while
the objects were being deleted within the finializer.
Add more debugging for playCoreCommands.
Change-Id: I391f0b4db948f43f54017b47b062ab47d6a1ef64
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The previous logic in makeSpace and makeSpaceNonBlocking
was incorrect (probably a typo). We shouldn't loop if
looping will overwrite unread messages, or if we would
make the buffer appear empty (mPut == mGet).
Change-Id: Iabc82ca94a585a7041069db97cbed7709f2d388f
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
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Change-Id: I33dcf575466bfef672af4e113ad692397b5213e9
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Change-Id: I381d09d89b567d433a10a91e0d7e59c24d3444d8
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surface for verification of driver state.
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to poll to monitor a scripts state.
Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.
Change only impacts renderscript and renderscript apps.
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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function calls. Reduce app startup time up to 1s.
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command fifo.
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should be included everywhere and contain rs global defines.
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Fix bug in command fifo looping case.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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