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path: root/libs/rs/rsMatrix.cpp
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* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-16/+7
| | | | | | across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
* Fix length normilization bug in rsMatrixLoadRotate.Jason Sams2010-08-051-1/+1
| | | | Change-Id: Ibdc1a64f2db6110acd971f8cacd6b1f9c09b02de
* Implement screen aligned bitmap drawing support.Jason Sams2009-09-301-2/+7
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* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵Jason Sams2009-06-221-2/+0
| | | | should be included everywhere and contain rs global defines.
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-0/+22
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* Enable renderscript to build under the simulator.Jack Palevich2009-05-271-0/+1
| | | | Added missing #include file to declare memcpy().
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+138
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000