Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵ | Jason Sams | 2009-08-27 | 1 | -8/+31 |
| | | | | which replaces TriangleMesh. Update Film to use new builder. | ||||
* | Add support for selecting the color bit depth and if the application used a ↵ | Jason Sams | 2009-08-25 | 1 | -0/+5 |
| | | | | depth buffer. | ||||
* | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | 2009-08-09 | 1 | -0/+1 |
| | | | | object destruction tracking. | ||||
* | Cleanup logging and fix a startup race condition that manifested on Firestone. | Jason Sams | 2009-06-23 | 1 | -2/+2 |
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* | Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵ | Jason Sams | 2009-06-22 | 1 | -1/+0 |
| | | | | should be included everywhere and contain rs global defines. | ||||
* | Fix bug with bad conversion of java strings to C strings for object names. ↵ | Jason Sams | 2009-06-10 | 1 | -0/+12 |
| | | | | Update test app to test object defines. | ||||
* | Add named objects and implement support for ProgramFragmentStore and ↵ | Jason Sams | 2009-06-10 | 1 | -0/+10 |
| | | | | ProgramFragment to be used by name in scripts. | ||||
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+48 |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |