Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement type collapsing for Elements and Types. Now if a user creates two ↵ | Jason Sams | 2010-02-17 | 1 | -0/+1 |
| | | | | or more identical objects we simply reuse the existing object rather than create a new one. | ||||
* | Fix extended logging for object dumping. | Jason Sams | 2009-11-19 | 1 | -12/+6 |
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* | Add support for dumping RS objects to aid in debugging of white blocks bug. | Jason Sams | 2009-11-17 | 1 | -0/+12 |
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* | Fix RS bugs. We were holding a pointer to the script text from the java vm. ↵ | Jason Sams | 2009-11-03 | 1 | -6/+1 |
| | | | | Move freeing of objects to before context teardown to allow allocations to clean up their data. | ||||
* | Fix some leaks. This fixes the major malloc memory leak in allApps. Still ↵ | Jason Sams | 2009-11-02 | 1 | -0/+1 |
| | | | | tracking some much more minor issues. | ||||
* | Improve logging code to dump more detaild rs object info. Fix bug with ↵ | Jason Sams | 2009-09-27 | 1 | -3/+3 |
| | | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. | ||||
* | Improved object lifecycle tracking and fix leaks. | Jason Sams | 2009-09-25 | 1 | -8/+26 |
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* | Reduce debugging spew and add props to selectivly re-enable it. | Jason Sams | 2009-09-25 | 1 | -5/+9 |
| | | | | change-id: Ib59ed5d7a9d479ccd1af456029735dbc65ae1efe | ||||
* | Improve renderscript context teardown. Track object in the system and then ↵ | Jason Sams | 2009-09-25 | 1 | -15/+91 |
| | | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. | ||||
* | Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵ | Jason Sams | 2009-08-27 | 1 | -8/+31 |
| | | | | which replaces TriangleMesh. Update Film to use new builder. | ||||
* | Add support for selecting the color bit depth and if the application used a ↵ | Jason Sams | 2009-08-25 | 1 | -0/+5 |
| | | | | depth buffer. | ||||
* | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | 2009-08-09 | 1 | -0/+1 |
| | | | | object destruction tracking. | ||||
* | Cleanup logging and fix a startup race condition that manifested on Firestone. | Jason Sams | 2009-06-23 | 1 | -2/+2 |
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* | Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵ | Jason Sams | 2009-06-22 | 1 | -1/+0 |
| | | | | should be included everywhere and contain rs global defines. | ||||
* | Fix bug with bad conversion of java strings to C strings for object names. ↵ | Jason Sams | 2009-06-10 | 1 | -0/+12 |
| | | | | Update test app to test object defines. | ||||
* | Add named objects and implement support for ProgramFragmentStore and ↵ | Jason Sams | 2009-06-10 | 1 | -0/+10 |
| | | | | ProgramFragment to be used by name in scripts. | ||||
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+48 |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |