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* Fix issue with freeing allocation with circular references.Jason Sams2011-08-181-0/+2
| | | | Change-Id: I45871c20a192815eafee77f95e17a025f6dcf9d1
* Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-1/+4
| | | | Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-6/+2
| | | | | | across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
* Begin adding async allocation creation.Jason Sams2010-10-261-3/+1
| | | | | | | | Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8 Implement async bitmap upload and clean up types. Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-8/+25
| | | | | | | | | | could be corrupted during async type creation. Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2 Fix stack object deletion bug. Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
* Async type creation.Jason Sams2010-10-141-1/+6
| | | | Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
* Add object validity checking.Jason Sams2010-09-301-0/+2
| | | | Change-Id: I2613e87b09a6e560f0381d4ed620d60a10bc30e4
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-2/+5
| | | | | | | | | | | | | | | | | Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
* Implement type collapsing for Elements and Types. Now if a user creates two ↵Jason Sams2010-02-171-1/+1
| | | | or more identical objects we simply reuse the existing object rather than create a new one.
* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-0/+1
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* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-271-1/+1
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+6
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-4/+19
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-11/+15
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Fix bug with bad conversion of java strings to C strings for object names. ↵Jason Sams2009-06-101-0/+1
| | | | Update test app to test object defines.
* Add named objects and implement support for ProgramFragmentStore and ↵Jason Sams2009-06-101-3/+19
| | | | ProgramFragment to be used by name in scripts.
* checkpoint pragma support. Includes more cleanup of script enviroment ↵Jason Sams2009-06-091-3/+10
| | | | storage to keep the env settings in the base and only the per language state in ScriptC.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+90
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000